forked from BilalY/Rasagar
54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
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using System;
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namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
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{
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/// <summary>
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/// The set of Menu Items dedicated to creating test assets: Test Scripts and Custom Test Assemblies.
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/// </summary>
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internal static class TestScriptAssetMenuItems
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{
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internal const string addNewFolderWithTestAssemblyDefinitionMenuItem = "Assets/Create/Testing/Tests Assembly Folder";
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internal const string addNewTestScriptMenuItem = "Assets/Create/Testing/C# Test Script";
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/// <summary>
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/// Adds a new folder asset and an associated Custom Test Assembly in the active folder path.
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/// </summary>
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[MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, false, 83)]
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public static void AddNewFolderWithTestAssemblyDefinition()
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{
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TestScriptAssetsCreator.Instance.AddNewFolderWithTestAssemblyDefinition();
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}
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/// <summary>
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/// Checks if it is possible to add a new Custom Test Assembly inside the active folder path.
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/// </summary>
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/// <returns>False if the active folder path already contains a Custom Test Assembly; true otherwise.</returns>
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[MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, true, 83)]
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public static bool CanAddNewFolderWithTestAssemblyDefinition()
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{
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var testAssemblyAlreadyExists = TestScriptAssetsCreator.Instance.ActiveFolderContainsTestAssemblyDefinition();
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return !testAssemblyAlreadyExists;
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}
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/// <summary>
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/// Adds a new Test Script asset in the active folder path.
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/// </summary>
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[MenuItem(addNewTestScriptMenuItem, false, 83)]
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public static void AddNewTestScript()
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{
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TestScriptAssetsCreator.Instance.AddNewTestScript();
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}
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/// <summary>
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/// Checks if it is possible to add a new Test Script in the active folder path.
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/// </summary>
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/// <returns>True if a Test Script can be compiled in the active folder path; false otherwise.</returns>
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[MenuItem(addNewTestScriptMenuItem, true, 83)]
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public static bool CanAddNewTestScript()
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{
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var testScriptWillCompile = TestScriptAssetsCreator.Instance.TestScriptWillCompileInActiveFolder();
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return testScriptWillCompile;
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}
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}
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}
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