forked from BilalY/Rasagar
25 lines
603 B
C#
25 lines
603 B
C#
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using System;
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using System.Collections;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class DeleteBootstrapSceneTask : TestTaskBase
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{
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public DeleteBootstrapSceneTask()
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{
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RunOnError = ErrorRunMode.RunAlways;
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RunOnCancel = true;
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}
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public override IEnumerator Execute(TestJobData testJobData)
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{
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if (string.IsNullOrEmpty(testJobData.InitTestScenePath))
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{
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yield break;
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}
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AssetDatabase.DeleteAsset(testJobData.InitTestScenePath);
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}
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}
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}
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