forked from BilalY/Rasagar
234 lines
5.7 KiB
C#
234 lines
5.7 KiB
C#
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using System;
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using NUnit.Framework;
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namespace UnityEngine.TestTools
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{
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/// <summary>
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/// The `UnitySetUp` and <see cref="UnityTearDownAttribute"/> attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
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/// </summary>
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/// <example>
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/// <code>
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/// <![CDATA[
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/// public class SetUpTearDownExample
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/// {
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/// [UnitySetUp]
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/// public IEnumerator SetUp()
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/// {
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/// yield return new EnterPlayMode();
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/// }
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///
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/// [Test]
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/// public void MyTest()
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/// {
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/// Debug.Log("This runs inside playmode");
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/// }
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///
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/// [UnityTearDown]
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/// public IEnumerator TearDown()
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/// {
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/// yield return new ExitPlayMode();
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/// }
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/// }
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/// ]]>
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/// </code>
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/// </example>
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/// <example>
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/// ## Base and Derived class example
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/// <code>
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/// <![CDATA[
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/// public class BaseClass
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/// {
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/// [OneTimeSetUp]
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/// public void OneTimeSetUp()
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/// {
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/// Debug.Log("OneTimeSetUp Base");
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/// }
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///
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/// [SetUp]
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/// public void SetUp()
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/// {
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/// Debug.Log("SetUp Base");
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/// }
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///
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/// [UnitySetUp]
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/// public IEnumerator UnitySetUp()
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/// {
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/// Debug.Log("UnitySetup Base");
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/// yield return null;
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/// }
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///
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/// [TearDown]
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/// public void TearDown()
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/// {
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/// Debug.Log("TearDown Base");
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/// }
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///
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/// [UnityTearDown]
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/// public IEnumerator UnityTearDown()
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/// {
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/// Debug.Log("UnityTearDown Base");
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/// yield return null;
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/// }
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/// }
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///
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/// public class DerivedClass : BaseClass
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/// {
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/// [OneTimeSetUp]
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/// public new void OneTimeSetUp()
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/// {
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/// Debug.Log("OneTimeSetUp");
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/// }
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///
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/// [SetUp]
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/// public new void SetUp()
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/// {
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/// Debug.Log("SetUp");
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/// }
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///
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/// [UnitySetUp]
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/// public new IEnumerator UnitySetUp()
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/// {
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/// Debug.Log("UnitySetup");
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/// yield return null;
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/// }
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///
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/// [Test]
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/// public void UnitTest()
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/// {
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/// Debug.Log("Test");
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/// }
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///
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/// [UnityTest]
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/// public IEnumerator UnityTest()
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/// {
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/// Debug.Log("UnityTest before yield");
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/// yield return null;
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/// Debug.Log("UnityTest after yield");
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/// }
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///
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/// [TearDown]
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/// public new void TearDown()
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/// {
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/// Debug.Log("TearDown");
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/// }
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///
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/// [UnityTearDown]
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/// public new IEnumerator UnityTearDown()
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/// {
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/// Debug.Log("UnityTearDown");
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/// yield return null;
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/// }
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///
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/// [OneTimeTearDown]
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/// public void OneTimeTearDown()
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/// {
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/// Debug.Log("OneTimeTearDown");
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/// }
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/// }
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/// ]]>
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/// </code>
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/// </example>
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/// <example>
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/// ## Domain reload example
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/// <code>
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/// <![CDATA[
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/// public class BaseClass
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/// {
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/// [OneTimeSetUp]
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/// public void OneTimeSetUp()
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/// {
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/// Debug.Log("OneTimeSetUp Base");
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/// }
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///
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/// [SetUp]
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/// public void SetUp()
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/// {
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/// Debug.Log("SetUp Base");
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/// }
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///
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/// [UnitySetUp]
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/// public IEnumerator UnitySetUp()
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/// {
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/// Debug.Log("UnitySetup Base");
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/// yield return null;
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/// }
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///
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/// [TearDown]
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/// public void TearDown()
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/// {
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/// Debug.Log("TearDown Base");
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/// }
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///
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/// [UnityTearDown]
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/// public IEnumerator UnityTearDown()
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/// {
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/// Debug.Log("UnityTearDown Base");
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/// yield return null;
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/// }
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/// }
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///
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/// public class DerivedClass : BaseClass
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/// {
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/// [OneTimeSetUp]
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/// public new void OneTimeSetUp()
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/// {
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/// Debug.Log("OneTimeSetUp");
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/// }
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///
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/// [SetUp]
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/// public new void SetUp()
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/// {
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/// Debug.Log("SetUp");
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/// }
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///
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/// [UnitySetUp]
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/// public new IEnumerator UnitySetUp()
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/// {
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/// Debug.Log("UnitySetup");
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/// yield return null;
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/// }
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///
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/// [Test]
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/// public void UnitTest()
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/// {
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/// Debug.Log("Test");
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/// }
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///
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/// [UnityTest]
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/// public IEnumerator UnityTest()
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/// {
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/// Debug.Log("UnityTest before yield");
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/// yield return new EnterPlayMode();
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/// //Domain reload happening
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/// yield return new ExitPlayMode();
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/// Debug.Log("UnityTest after yield");
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/// }
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///
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/// [TearDown]
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/// public new void TearDown()
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/// {
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/// Debug.Log("TearDown");
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/// }
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///
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/// [UnityTearDown]
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/// public new IEnumerator UnityTearDown()
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/// {
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/// Debug.Log("UnityTearDown");
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/// yield return null;
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/// }
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///
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/// [OneTimeTearDown]
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/// public void OneTimeTearDown()
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/// {
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/// Debug.Log("OneTimeTearDown");
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/// }
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/// }
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/// ]]>
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/// </code>
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/// </example>
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[AttributeUsage(AttributeTargets.Method)]
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public class UnitySetUpAttribute : NUnitAttribute
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{
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}
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}
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