forked from BilalY/Rasagar
102 lines
4.3 KiB
C#
102 lines
4.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Actions
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{
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/// <summary>
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/// Class containing methods to invoke actions.
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/// </summary>
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public static class Invoker
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{
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/// <summary>
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/// Execute a given action with a context parameter.
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <param name="context">Context for the action.</param>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool Invoke<T>(this ActionContext context) where T : TimelineAction
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{
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var action = ActionManager.TimelineActions.GetCachedAction<T, TimelineAction>();
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return ActionManager.ExecuteTimelineAction(action, context);
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}
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/// <summary>
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/// Execute a given action with tracks
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <param name="tracks">Tracks that the action will act on.</param>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool Invoke<T>(this IEnumerable<TrackAsset> tracks) where T : TrackAction
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{
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var action = ActionManager.TrackActions.GetCachedAction<T, TrackAction>();
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return ActionManager.ExecuteTrackAction(action, tracks);
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}
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/// <summary>
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/// Execute a given action with clips
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <param name="clips">Clips that the action will act on.</param>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool Invoke<T>(this IEnumerable<TimelineClip> clips) where T : ClipAction
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{
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var action = ActionManager.ClipActions.GetCachedAction<T, ClipAction>();
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return ActionManager.ExecuteClipAction(action, clips);
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}
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/// <summary>
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/// Execute a given action with markers
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <param name="markers">Markers that the action will act on.</param>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool Invoke<T>(this IEnumerable<IMarker> markers) where T : MarkerAction
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{
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var action = ActionManager.MarkerActions.GetCachedAction<T, MarkerAction>();
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return ActionManager.ExecuteMarkerAction(action, markers);
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}
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/// <summary>
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/// Execute a given timeline action with the selected clips, tracks and markers.
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool InvokeWithSelected<T>() where T : TimelineAction
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{
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return Invoke<T>(TimelineEditor.CurrentContext());
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}
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/// <summary>
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/// Execute a given clip action with the selected clips.
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool InvokeWithSelectedClips<T>() where T : ClipAction
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{
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return Invoke<T>(SelectionManager.SelectedClips());
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}
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/// <summary>
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/// Execute a given track action with the selected tracks.
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool InvokeWithSelectedTracks<T>() where T : TrackAction
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{
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return Invoke<T>(SelectionManager.SelectedTracks());
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}
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/// <summary>
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/// Execute a given marker action with the selected markers.
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/// </summary>
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/// <typeparam name="T">Action type to execute.</typeparam>
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/// <returns>True if the action has been executed, false otherwise.</returns>
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public static bool InvokeWithSelectedMarkers<T>() where T : MarkerAction
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{
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return Invoke<T>(SelectionManager.SelectedMarkers());
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}
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}
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}
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