forked from BilalY/Rasagar
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
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namespace UnityEditor.Timeline
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{
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class TimelineReadOnlyMode : TimelineMode
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{
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public TimelineReadOnlyMode()
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{
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headerState = new HeaderState()
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{
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breadCrumb = TimelineModeGUIState.Enabled,
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options = TimelineModeGUIState.Enabled,
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sequenceSelector = TimelineModeGUIState.Enabled,
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};
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trackOptionsState = new TrackOptionsState()
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{
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newButton = TimelineModeGUIState.Disabled,
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editAsAssetButton = TimelineModeGUIState.Disabled,
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};
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mode = TimelineModes.ReadOnly;
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}
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public override bool ShouldShowPlayRange(WindowState state)
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{
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return state.editSequence.director != null && state.playRangeEnabled;
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}
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public override bool ShouldShowTimeCursor(WindowState state)
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{
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return state.editSequence.director != null;
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}
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public override TimelineModeGUIState TrackState(WindowState state)
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{
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return TimelineModeGUIState.Disabled;
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}
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public override TimelineModeGUIState ToolbarState(WindowState state)
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{
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return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
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}
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public override TimelineModeGUIState PreviewState(WindowState state)
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{
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return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
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}
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public override TimelineModeGUIState EditModeButtonsState(WindowState state)
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{
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return TimelineModeGUIState.Disabled;
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}
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}
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}
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