forked from BilalY/Rasagar
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
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using System;
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using UnityEngine.Audio;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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[Serializable]
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class AudioMixerProperties : PlayableBehaviour
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{
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[Range(0.0f, 1.0f)]
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public float volume = 1.0f;
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[Range(-1.0f, 1.0f)]
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public float stereoPan = 0.0f;
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[Range(0.0f, 1.0f)]
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public float spatialBlend = 0.0f;
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public override void PrepareFrame(Playable playable, FrameData info)
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{
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if (!playable.IsValid() || !playable.IsPlayableOfType<AudioMixerPlayable>())
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return;
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var inputCount = playable.GetInputCount();
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for (int i = 0; i < inputCount; ++i)
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{
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if (playable.GetInputWeight(i) > 0.0f)
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{
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var input = playable.GetInput(i);
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if (input.IsValid() && input.IsPlayableOfType<AudioClipPlayable>())
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{
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var audioClipPlayable = (AudioClipPlayable)input;
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var audioClipProperties = input.GetHandle().GetObject<AudioClipProperties>();
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audioClipPlayable.SetVolume(Mathf.Clamp01(volume * audioClipProperties.volume));
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audioClipPlayable.SetStereoPan(Mathf.Clamp(stereoPan, -1.0f, 1.0f));
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audioClipPlayable.SetSpatialBlend(Mathf.Clamp01(spatialBlend));
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}
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}
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}
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}
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}
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}
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