forked from BilalY/Rasagar
74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Playables;
|
||
|
|
||
|
namespace UnityEngine.Timeline
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Marker that emits a signal to a SignalReceiver.
|
||
|
/// </summary>
|
||
|
/// A SignalEmitter emits a notification through the playable system. A SignalEmitter is used with a SignalReceiver and a SignalAsset.
|
||
|
/// <seealso cref="UnityEngine.Timeline.SignalAsset"/>
|
||
|
/// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
|
||
|
/// <seealso cref="UnityEngine.Timeline.Marker"/>
|
||
|
[Serializable]
|
||
|
[CustomStyle("SignalEmitter")]
|
||
|
[ExcludeFromPreset]
|
||
|
[TimelineHelpURL(typeof(SignalEmitter))]
|
||
|
public class SignalEmitter : Marker, INotification, INotificationOptionProvider
|
||
|
{
|
||
|
[SerializeField] bool m_Retroactive;
|
||
|
[SerializeField] bool m_EmitOnce;
|
||
|
[SerializeField] SignalAsset m_Asset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use retroactive to emit the signal if playback starts after the SignalEmitter time.
|
||
|
/// </summary>
|
||
|
public bool retroactive
|
||
|
{
|
||
|
get { return m_Retroactive; }
|
||
|
set { m_Retroactive = value; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use emitOnce to emit this signal once during loops.
|
||
|
/// </summary>
|
||
|
public bool emitOnce
|
||
|
{
|
||
|
get { return m_EmitOnce; }
|
||
|
set { m_EmitOnce = value; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Asset representing the signal being emitted.
|
||
|
/// </summary>
|
||
|
public SignalAsset asset
|
||
|
{
|
||
|
get { return m_Asset; }
|
||
|
set { m_Asset = value; }
|
||
|
}
|
||
|
|
||
|
PropertyName INotification.id
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_Asset != null)
|
||
|
{
|
||
|
return new PropertyName(m_Asset.name);
|
||
|
}
|
||
|
return new PropertyName(string.Empty);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
NotificationFlags INotificationOptionProvider.flags
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return (retroactive ? NotificationFlags.Retroactive : default(NotificationFlags)) |
|
||
|
(emitOnce ? NotificationFlags.TriggerOnce : default(NotificationFlags)) |
|
||
|
NotificationFlags.TriggerInEditMode;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|