forked from BilalY/Rasagar
134 lines
5.1 KiB
C#
134 lines
5.1 KiB
C#
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using UnityEditor;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Animator to Editor Curve Binding cache. Used to prevent frequent calls to GetAnimatorBindings which can be costly
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/// </summary>
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class AnimatorBindingCache
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{
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public const string TRPlaceHolder = "TransformTR";
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public const string ScalePlaceholder = "TransformScale";
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struct AnimatorEntry
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{
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public int animatorID;
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public bool applyRootMotion;
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public bool humanoid;
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}
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class AnimatorEntryComparer : IEqualityComparer<AnimatorEntry>
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{
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public bool Equals(AnimatorEntry x, AnimatorEntry y) { return x.animatorID == y.animatorID && x.applyRootMotion == y.applyRootMotion && x.humanoid == y.humanoid; }
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public int GetHashCode(AnimatorEntry obj) { return HashUtility.CombineHash(obj.animatorID, obj.applyRootMotion.GetHashCode(), obj.humanoid.GetHashCode()); }
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public static readonly AnimatorEntryComparer Instance = new AnimatorEntryComparer();
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}
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readonly Dictionary<AnimatorEntry, EditorCurveBinding[]> m_AnimatorCache = new Dictionary<AnimatorEntry, EditorCurveBinding[]>(AnimatorEntryComparer.Instance);
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readonly Dictionary<AnimationClip, EditorCurveBinding[]> m_ClipCache = new Dictionary<AnimationClip, EditorCurveBinding[]>();
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private static readonly EditorCurveBinding[] kEmptyArray = new EditorCurveBinding[0];
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private static readonly List<EditorCurveBinding> s_BindingScratchPad = new List<EditorCurveBinding>(1000);
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public AnimatorBindingCache()
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{
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AnimationUtility.onCurveWasModified += OnCurveWasModified;
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}
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public EditorCurveBinding[] GetAnimatorBindings(GameObject gameObject)
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{
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if (gameObject == null)
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return kEmptyArray;
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Animator animator = gameObject.GetComponent<Animator>();
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if (animator == null)
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return kEmptyArray;
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AnimatorEntry entry = new AnimatorEntry()
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{
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animatorID = animator.GetInstanceID(),
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applyRootMotion = animator.applyRootMotion,
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humanoid = animator.isHuman
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};
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EditorCurveBinding[] result = null;
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if (m_AnimatorCache.TryGetValue(entry, out result))
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return result;
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s_BindingScratchPad.Clear();
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// Replacement for AnimationMode.GetAnimatorBinding - this is faster and allocates kB instead of MB
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var transforms = animator.GetComponentsInChildren<Transform>();
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foreach (var t in transforms)
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{
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if (animator.IsBoneTransform(t))
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s_BindingScratchPad.Add(EditorCurveBinding.FloatCurve(AnimationUtility.CalculateTransformPath(t, animator.transform), typeof(Transform), TRPlaceHolder));
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}
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var streamBindings = AnimationUtility.GetAnimationStreamBindings(animator.gameObject);
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UpdateTransformBindings(streamBindings);
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s_BindingScratchPad.AddRange(streamBindings);
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result = new EditorCurveBinding[s_BindingScratchPad.Count];
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s_BindingScratchPad.CopyTo(result);
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m_AnimatorCache[entry] = result;
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return result;
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}
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public EditorCurveBinding[] GetCurveBindings(AnimationClip clip)
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{
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if (clip == null)
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return kEmptyArray;
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EditorCurveBinding[] result;
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if (!m_ClipCache.TryGetValue(clip, out result))
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{
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result = AnimationMode.GetCurveBindings(clip);
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UpdateTransformBindings(result);
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m_ClipCache[clip] = result;
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}
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return result;
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}
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private static void UpdateTransformBindings(EditorCurveBinding[] bindings)
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{
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for (int i = 0; i < bindings.Length; i++)
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{
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var binding = bindings[i];
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if (AnimationPreviewUtilities.IsRootMotion(binding))
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{
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binding.type = typeof(Transform);
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binding.propertyName = TRPlaceHolder;
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}
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else if (typeof(Transform).IsAssignableFrom(binding.type) && (binding.propertyName.StartsWith("m_LocalRotation.") || binding.propertyName.StartsWith("m_LocalPosition.")))
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{
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binding.propertyName = TRPlaceHolder;
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}
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else if (typeof(Transform).IsAssignableFrom(binding.type) && binding.propertyName.StartsWith("m_LocalScale."))
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{
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binding.propertyName = ScalePlaceholder;
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}
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bindings[i] = binding;
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}
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}
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public void Clear()
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{
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m_AnimatorCache.Clear();
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m_ClipCache.Clear();
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}
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void OnCurveWasModified(AnimationClip clip, EditorCurveBinding binding, AnimationUtility.CurveModifiedType modification)
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{
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m_ClipCache.Remove(clip);
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}
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}
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}
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#endif
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