forked from BilalY/Rasagar
31 lines
1.5 KiB
C#
31 lines
1.5 KiB
C#
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#if !TIMELINE_FRAMEACCURATE
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using System;
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namespace UnityEngine.Timeline
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{
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internal readonly struct FrameRate : IEquatable<FrameRate>
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{
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public readonly double rate;
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public static readonly FrameRate k_23_976Fps = new FrameRate(23.976023976024);
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public static readonly FrameRate k_24Fps = new FrameRate(24);
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public static readonly FrameRate k_25Fps = new FrameRate(25);
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public static readonly FrameRate k_30Fps = new FrameRate(30);
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public static readonly FrameRate k_29_97Fps = new FrameRate(29.97002997003);
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public static readonly FrameRate k_50Fps = new FrameRate(50);
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public static readonly FrameRate k_59_94Fps = new FrameRate(59.9400599400599);
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public static readonly FrameRate k_60Fps = new FrameRate(60);
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FrameRate(double framerate) { rate = framerate; }
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public bool IsValid() => rate > TimeUtility.kTimeEpsilon;
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public bool Equals(FrameRate other) => Math.Abs(rate - other.rate) < TimeUtility.kFrameRateEpsilon;
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public override bool Equals(object obj) => obj is FrameRate other && Equals(other);
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public override int GetHashCode() => rate.GetHashCode();
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public static bool operator ==(FrameRate a, FrameRate b) => a.Equals(b);
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public static bool operator !=(FrameRate a, FrameRate b) => !a.Equals(b);
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public static FrameRate DoubleToFrameRate(double rate) => new FrameRate(Math.Ceiling(rate) - rate < TimeUtility.kFrameRateEpsilon ? rate : Math.Ceiling(rate) * 1000.0 / 1001.0);
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}
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}
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#endif
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