forked from BilalY/Rasagar
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
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#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Represents the serialized data for a clip on the TextTrack
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[Serializable]
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public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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[NoFoldOut]
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[NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation.
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public TextPlayableBehaviour template = new TextPlayableBehaviour();
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// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
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public ClipCaps clipCaps
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{
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get { return ClipCaps.Blending; }
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}
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// Creates the playable that represents the instance of this clip.
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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// Using a template will clone the serialized values
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return ScriptPlayable<TextPlayableBehaviour>.Create(graph, template);
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}
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}
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}
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#endif
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