forked from BilalY/Rasagar
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// A clip for the timeline dilation track.
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[Serializable]
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public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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// Using a template for the playable behaviour will allow any serializable fields on the behaviour
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// to be animated.
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[NoFoldOut]
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public TimeDilationBehaviour template = new TimeDilationBehaviour();
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// Implementation of ITimelineClipAsset, that tells the timeline editor which
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// features this clip supports.
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public ClipCaps clipCaps
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{
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get { return ClipCaps.Extrapolation | ClipCaps.Blending; }
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}
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// Called to creates a runtime instance of the clip.
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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// Note that template is passed as a parameter - this
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// creates a clone of the template PlayableBehaviour.
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return ScriptPlayable<TimeDilationBehaviour>.Create(graph, template);
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}
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}
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}
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