Rasagar/Library/PackageCache/com.unity.ugui/Editor/TMP/TMP_ResourcesLoader.cs

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C#
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2024-08-26 13:07:20 -07:00
using System.Collections;
using UnityEditor;
using UnityEngine;
namespace TMPro.EditorUtilities
{
/*
[InitializeOnLoad]
class EssentialResourcesManager
{
private const string s_TMPShaderIncludeGUID = "407bc68d299748449bbf7f48ee690f8d";
const string k_EssentialResourcesShaderVersionCheckKey = "TMP.EssentialResources.ShaderVersionCheck";
static EssentialResourcesManager()
{
bool shaderSearched = SessionState.GetBool(k_EssentialResourcesShaderVersionCheckKey, false);
if (!EditorApplication.isPlayingOrWillChangePlaymode && !shaderSearched)
CheckShaderVersions();
}
static void CheckShaderVersions()
{
// Get path to TMP shader include file.
string assetPath = AssetDatabase.GUIDToAssetPath(s_TMPShaderIncludeGUID);
if (string.IsNullOrEmpty(assetPath))
return;
AssetImporter importer = AssetImporter.GetAtPath(assetPath);
if (importer != null && string.IsNullOrEmpty(importer.userData))
{
// Show Shader Import Window
TMP_EditorCoroutine.StartCoroutine(ShowShaderPackageImporterWindow());
}
SessionState.SetBool(k_EssentialResourcesShaderVersionCheckKey, true);
}
static IEnumerator ShowShaderPackageImporterWindow()
{
yield return new WaitForSeconds(5.0f);
TMP_ShaderPackageImporterWindow.ShowPackageImporterWindow();
}
}
*/
/*
//[InitializeOnLoad]
class TMP_ResourcesLoader
{
/// <summary>
/// Function to pre-load the TMP Resources
/// </summary>
public static void LoadTextMeshProResources()
{
//TMP_Settings.LoadDefaultSettings();
//TMP_StyleSheet.LoadDefaultStyleSheet();
}
static TMP_ResourcesLoader()
{
//Debug.Log("Loading TMP Resources...");
// Get current targetted platform
//string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
//TMPro.TMP_Settings.LoadDefaultSettings();
//TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
}
//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
//static void OnBeforeSceneLoaded()
//{
//Debug.Log("Before scene is loaded.");
// //TMPro.TMP_Settings.LoadDefaultSettings();
// //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
// //ShaderVariantCollection collection = new ShaderVariantCollection();
// //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field");
// //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty);
// //collection.Add(tmp_Variant);
// //collection.WarmUp();
//}
}
//static class TMP_ProjectSettings
//{
// [InitializeOnLoadMethod]
// static void SetProjectDefineSymbols()
// {
// string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
// //Check for and inject TMP_INSTALLED
// if (!currentBuildSettings.Contains("TMP_PRESENT"))
// {
// PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT");
// }
// }
//}
*/
}