forked from BilalY/Rasagar
277 lines
11 KiB
C#
277 lines
11 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.TextCore;
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using UnityEditor;
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using System.IO;
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using System.Collections.Generic;
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using TMPro.EditorUtilities;
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using TMPro.SpriteAssetUtilities;
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namespace TMPro
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{
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public class TMP_SpriteAssetImporter : EditorWindow
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{
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// Create Sprite Asset Editor Window
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[MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)]
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public static void ShowFontAtlasCreatorWindow()
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{
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var window = GetWindow<TMP_SpriteAssetImporter>();
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window.titleContent = new GUIContent("Sprite Importer");
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window.Focus();
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}
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Texture2D m_SpriteAtlas;
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SpriteAssetImportFormats m_SpriteDataFormat = SpriteAssetImportFormats.TexturePackerJsonArray;
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TextAsset m_JsonFile;
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string m_CreationFeedback;
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TMP_SpriteAsset m_SpriteAsset;
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static readonly GUIContent k_ConvertSpriteNameToUnicodeLabel = new GUIContent("Use filenames as Unicodes", "Should sprite filenames be converted and assigned as Unicode code points for each sprite? This conversion assumes the sprite filenames represent valid Unicode code points.");
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static bool k_SpriteNameIsUnicodeValue;
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/// <summary>
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///
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/// </summary>
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void OnEnable()
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{
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// Set Editor Window Size
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SetEditorWindowSize();
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}
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/// <summary>
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///
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/// </summary>
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public void OnGUI()
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{
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DrawEditorPanel();
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}
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/// <summary>
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///
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/// </summary>
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private void OnDisable()
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{
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// Clean up sprite asset object that may have been created and not saved.
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if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset))
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DestroyImmediate(m_SpriteAsset);
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}
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/// <summary>
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///
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/// </summary>
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void DrawEditorPanel()
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{
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// label
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GUILayout.Label("Import Settings", EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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// Sprite Texture Selection
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m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;
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m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);
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k_SpriteNameIsUnicodeValue = EditorGUILayout.Toggle(k_ConvertSpriteNameToUnicodeLabel, k_SpriteNameIsUnicodeValue);
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// Sprite Texture Selection
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m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;
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if (EditorGUI.EndChangeCheck())
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{
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m_CreationFeedback = string.Empty;
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}
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GUILayout.Space(10);
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GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat != SpriteAssetImportFormats.None;
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// Create Sprite Asset
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if (GUILayout.Button("Create Sprite Asset"))
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{
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m_CreationFeedback = string.Empty;
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// Clean up sprite asset object that may have been previously created.
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if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset))
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DestroyImmediate(m_SpriteAsset);
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// Read json data file
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if (m_JsonFile != null)
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{
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switch (m_SpriteDataFormat)
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{
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case SpriteAssetImportFormats.TexturePackerJsonArray:
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TexturePacker_JsonArray.SpriteDataObject jsonData = null;
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try
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{
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jsonData = JsonUtility.FromJson<TexturePacker_JsonArray.SpriteDataObject>(m_JsonFile.text);
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}
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catch
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{
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m_CreationFeedback = "The Sprite Data Source file [" + m_JsonFile.name + "] appears to be invalid or incorrectly formatted.";
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}
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if (jsonData != null && jsonData.frames != null && jsonData.frames.Count > 0)
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{
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int spriteCount = jsonData.frames.Count;
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// Update import results
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m_CreationFeedback = "<b>Import Results</b>\n--------------------\n";
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m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";
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// Create new Sprite Asset
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m_SpriteAsset = CreateInstance<TMP_SpriteAsset>();
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// Assign sprite sheet / atlas texture to sprite asset
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m_SpriteAsset.spriteSheet = m_SpriteAtlas;
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List<TMP_SpriteGlyph> spriteGlyphTable = new List<TMP_SpriteGlyph>();
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List<TMP_SpriteCharacter> spriteCharacterTable = new List<TMP_SpriteCharacter>();
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PopulateSpriteTables(jsonData, spriteCharacterTable, spriteGlyphTable);
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m_SpriteAsset.spriteCharacterTable = spriteCharacterTable;
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m_SpriteAsset.spriteGlyphTable = spriteGlyphTable;
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}
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break;
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}
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}
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}
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GUI.enabled = true;
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// Creation Feedback
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GUILayout.Space(5);
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GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
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{
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EditorGUILayout.TextArea(m_CreationFeedback, TMP_UIStyleManager.label);
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}
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GUILayout.EndVertical();
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GUILayout.Space(5);
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GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteAsset != null;
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if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
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{
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string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");
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if (filePath.Length == 0)
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return;
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SaveSpriteAsset(filePath);
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}
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GUI.enabled = true;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="spriteDataObject"></param>
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/// <param name="spriteCharacterTable"></param>
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/// <param name="spriteGlyphTable"></param>
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private static void PopulateSpriteTables(TexturePacker_JsonArray.SpriteDataObject spriteDataObject, List<TMP_SpriteCharacter> spriteCharacterTable, List<TMP_SpriteGlyph> spriteGlyphTable)
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{
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List<TexturePacker_JsonArray.Frame> importedSprites = spriteDataObject.frames;
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float atlasHeight = spriteDataObject.meta.size.h;
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for (int i = 0; i < importedSprites.Count; i++)
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{
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TexturePacker_JsonArray.Frame spriteData = importedSprites[i];
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TMP_SpriteGlyph spriteGlyph = new TMP_SpriteGlyph();
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spriteGlyph.index = (uint)i;
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spriteGlyph.metrics = new GlyphMetrics((int)spriteData.frame.w, (int)spriteData.frame.h, -spriteData.frame.w * spriteData.pivot.x, spriteData.frame.h * spriteData.pivot.y, (int)spriteData.frame.w);
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spriteGlyph.glyphRect = new GlyphRect((int)spriteData.frame.x, (int)(atlasHeight - spriteData.frame.h - spriteData.frame.y), (int)spriteData.frame.w, (int)spriteData.frame.h);
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spriteGlyph.scale = 1.0f;
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spriteGlyphTable.Add(spriteGlyph);
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TMP_SpriteCharacter spriteCharacter = new TMP_SpriteCharacter(0xFFFE, spriteGlyph);
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// Special handling for .notdef sprite name
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string fileNameToLowerInvariant = spriteData.filename.ToLowerInvariant();
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if (fileNameToLowerInvariant == ".notdef" || fileNameToLowerInvariant == "notdef")
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{
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spriteCharacter.name = fileNameToLowerInvariant;
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spriteCharacter.unicode = 0;
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}
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else
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{
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string spriteName = spriteData.filename.Split('.')[0];
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spriteCharacter.name = spriteName;
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if (k_SpriteNameIsUnicodeValue)
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spriteCharacter.unicode = (uint)TMP_TextUtilities.StringHexToInt(spriteName);
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}
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spriteCharacter.scale = 1.0f;
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spriteCharacterTable.Add(spriteCharacter);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="filePath"></param>
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void SaveSpriteAsset(string filePath)
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{
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filePath = filePath.Substring(0, filePath.Length - 6); // Trim file extension from filePath.
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string dataPath = Application.dataPath;
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if (filePath.IndexOf(dataPath, System.StringComparison.InvariantCultureIgnoreCase) == -1)
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{
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Debug.LogError("You're saving the font asset in a directory outside of this project folder. This is not supported. Please select a directory under \"" + dataPath + "\"");
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return;
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}
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string relativeAssetPath = filePath.Substring(dataPath.Length - 6);
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string dirName = Path.GetDirectoryName(relativeAssetPath);
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string fileName = Path.GetFileNameWithoutExtension(relativeAssetPath);
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string pathNoExt = dirName + "/" + fileName;
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// Save Sprite Asset
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AssetDatabase.CreateAsset(m_SpriteAsset, pathNoExt + ".asset");
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// Set version number
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m_SpriteAsset.version = "1.1.0";
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// Compute the hash code for the sprite asset.
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m_SpriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(m_SpriteAsset.name);
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// Add new default material for sprite asset.
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AddDefaultMaterial(m_SpriteAsset);
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}
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/// <summary>
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/// Create and add new default material to sprite asset.
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/// </summary>
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/// <param name="spriteAsset"></param>
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static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset)
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{
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Shader shader = Shader.Find("TextMeshPro/Sprite");
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Material material = new Material(shader);
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material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet);
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spriteAsset.material = material;
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material.name = spriteAsset.name + " Material";
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AssetDatabase.AddObjectToAsset(material, spriteAsset);
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}
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/// <summary>
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/// Limits the minimum size of the editor window.
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/// </summary>
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void SetEditorWindowSize()
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{
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EditorWindow editorWindow = this;
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Vector2 currentWindowSize = editorWindow.minSize;
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editorWindow.minSize = new Vector2(Mathf.Max(230, currentWindowSize.x), Mathf.Max(300, currentWindowSize.y));
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}
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}
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}
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