forked from BilalY/Rasagar
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.TextCore;
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namespace TMPro
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{
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/// <summary>
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/// The visual representation of the sprite character using this glyph.
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/// </summary>
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[Serializable]
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public class TMP_SpriteGlyph : Glyph
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{
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/// <summary>
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/// An optional reference to the underlying sprite used to create this glyph.
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/// </summary>
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public Sprite sprite;
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// ********************
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// CONSTRUCTORS
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// ********************
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public TMP_SpriteGlyph() { }
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/// <summary>
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/// Constructor for new sprite glyph.
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/// </summary>
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/// <param name="index">Index of the sprite glyph.</param>
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/// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
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/// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
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/// <param name="scale">Scale of the glyph.</param>
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/// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
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public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex)
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{
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this.index = index;
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this.metrics = metrics;
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this.glyphRect = glyphRect;
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this.scale = scale;
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this.atlasIndex = atlasIndex;
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}
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/// <summary>
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/// Constructor for new sprite glyph.
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/// </summary>
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/// <param name="index">>Index of the sprite glyph.</param>
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/// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
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/// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
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/// <param name="scale">Scale of the glyph.</param>
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/// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
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/// <param name="sprite">A reference to the Unity Sprite representing this sprite glyph.</param>
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public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite)
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{
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this.index = index;
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this.metrics = metrics;
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this.glyphRect = glyphRect;
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this.scale = scale;
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this.atlasIndex = atlasIndex;
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this.sprite = sprite;
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}
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}
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}
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