forked from BilalY/Rasagar
61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
|
using System;
|
||
|
using NUnit.Framework;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[Category("Text")]
|
||
|
public class FontCreatedByScript
|
||
|
{
|
||
|
static Font CreateDefaultFontWithOneCharacter(int character)
|
||
|
{
|
||
|
var font = new Font();
|
||
|
CharacterInfo[] characterInfo = new CharacterInfo[1];
|
||
|
characterInfo[0].index = character;
|
||
|
font.characterInfo = characterInfo;
|
||
|
return font;
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public static void GetCharacterInfo_FindsCharacterInfoThatIsInSet()
|
||
|
{
|
||
|
char character = 'A';
|
||
|
int charIndex = Convert.ToInt32(character);
|
||
|
|
||
|
var font = CreateDefaultFontWithOneCharacter(charIndex);
|
||
|
CharacterInfo result = new CharacterInfo();
|
||
|
Assert.IsTrue(font.GetCharacterInfo(character, out result), "Could not find character info for '" + character + "' even though the Font contains it.");
|
||
|
Assert.AreEqual(charIndex, result.index, "Incorrect character info was returned for " + character);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public static void GetCharacterInfo_DoesNotFindCharacterInfoThatIsNotInSet()
|
||
|
{
|
||
|
char character = 'A';
|
||
|
char characterNotInSet = 'X';
|
||
|
int charIndex = Convert.ToInt32(character);
|
||
|
|
||
|
var font = CreateDefaultFontWithOneCharacter(charIndex);
|
||
|
CharacterInfo result;
|
||
|
Assert.IsFalse(font.GetCharacterInfo(characterNotInSet, out result), "Found character info for '" + characterNotInSet + "' even though the Font does not contain it.");
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public static void HasCharacterReturns8BitChars()
|
||
|
{
|
||
|
char character = 'A';
|
||
|
int charIndex = Convert.ToInt32(character);
|
||
|
|
||
|
var font = CreateDefaultFontWithOneCharacter(charIndex);
|
||
|
Assert.IsTrue(font.HasCharacter(character), "HasCharacter returned false even though it should have " + character);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public static void HasCharacterReturns16BitChars()
|
||
|
{
|
||
|
char character = '\u03A9';
|
||
|
int charIndex = Convert.ToInt32(character);
|
||
|
|
||
|
var font = CreateDefaultFontWithOneCharacter(charIndex);
|
||
|
Assert.IsTrue(font.HasCharacter(character), "HasCharacter returned false even though it should have " + character);
|
||
|
}
|
||
|
}
|