Rasagar/Library/PackageCache/com.unity.ugui/Tests/Runtime/UGUI/Toggle/ToggleTests.cs

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2024-08-26 13:07:20 -07:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
class ToggleTests : IPrebuildSetup
{
const string kPrefabTogglePath = "Assets/Resources/TestToggle.prefab";
protected GameObject m_PrefabRoot;
protected List<Toggle> m_toggle = new List<Toggle>();
protected static int nbToggleInGroup = 2;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var toggleGO = new GameObject("TestToggle", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggleGO.transform.SetParent(canvasGO.transform);
var toggle = toggleGO.GetComponent<Toggle>();
toggle.enabled = true;
toggle.graphic = toggleGO.GetComponent<Image>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabTogglePath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public virtual void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggle")) as GameObject;
m_toggle.Add(m_PrefabRoot.GetComponentInChildren<Toggle>());
}
[TearDown]
public virtual void TearDown()
{
m_toggle.Clear();
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabTogglePath);
#endif
}
[Test]
public void SetIsOnWithoutNotifyWillNotNotify()
{
m_toggle[0].isOn = false;
bool calledOnValueChanged = false;
m_toggle[0].onValueChanged.AddListener(b => { calledOnValueChanged = true; });
m_toggle[0].SetIsOnWithoutNotify(true);
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(calledOnValueChanged);
}
[Test]
public void NonInteractableCantBeToggled()
{
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].interactable = false;
m_toggle[0].OnSubmit(null);
Assert.IsTrue(m_toggle[0].isOn);
}
[Test]
public void InactiveCantBeToggled()
{
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].enabled = false;
m_toggle[0].OnSubmit(null);
Assert.IsTrue(m_toggle[0].isOn);
}
}
}