forked from BilalY/Rasagar
25 lines
1.5 KiB
Markdown
25 lines
1.5 KiB
Markdown
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# Increment Strip Index On Start
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Menu Path: **Spawn > Custom > Increment Strip Index On Start**
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The **Increment Strip Index On Start** Block helps to manage the initialization of Particle Strips. A Particle Strip comprises of linked groups of particles and the number of these groups is defined by the strip's stripIndex attribute. This Block increments the Particle Strip's stripIndex attribute (unsigned integer) each time the start event of the Spawn Context triggers. This adds a new linked group of particles to the Particle Strip.
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The stripIndex attribute returns to zero when a stop event triggers or if stripIndex reaches the **Strip Max Count**. This goes back to the first strip group index.
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![](Images/Block-IncrementStripIndexOnStartExample.gif)
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## Block compatibility
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This Block is compatible with the following Contexts:
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- [Spawn](Context-Spawn.md)
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## Block properties
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| **Input** | **Type** | **Description** |
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| ------------------- | -------- | ------------------------------------------------------------ |
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| **Strip Max Count** | uint | The maximum value stripIndex can be. The range that stripIndex can be is between zero and this value minus one. |
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## Remarks
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This Block uses a VFXSpawnerCallback interface and you can use it as a reference to create your own implementation. The implementation for this Block is in **com.unity.visualeffectgraph > Runtime > CustomSpawners > IncrementStripIndexOnStart.cs**.
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