Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Block-SetPosition(SkinnedMesh).md

13 lines
549 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
# Set Position (Skinned Mesh)
Menu Path: **Position > Set Position (Skinned Mesh)**
Use the **Set Position (Skinned Mesh)** Block to set particle positions based on the shape of a Skinned Mesh Renderer component.
The Block calculates positions from the vertex data of the mesh, and stores the results in the [position attributes](Reference-Attributes.md).
Note: [Velocity from Direction and Speed](Block-VelocityFromDirection&Speed(NewDirection).md) Blocks can then process the direction attribute.
[!include[](Snippets/Block-SetPosition.md)]