Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Editor/Inspector/VFXContextEditor.cs

351 lines
12 KiB
C#
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2024-08-26 13:07:20 -07:00
using System;
using System.Linq;
using UnityEditor;
using UnityEditor.VFX;
using UnityEngine;
using UnityEngine.VFX;
[CustomEditor(typeof(VFXContext), true)]
[CanEditMultipleObjects]
class VFXContextEditor : VFXSlotContainerEditor
{
SerializedProperty spaceProperty;
SerializedObject dataObject;
SerializedObject srpSubOutputObject;
private bool subOutputObjectInitialized = false;
float m_Width;
protected virtual void OnEnable()
{
UnityEngine.Object[] allData = targets.Cast<VFXContext>().Select(t => t.GetData()).Distinct().Where(t => t != null).Cast<UnityEngine.Object>().ToArray();
if (allData.Length > 0)
{
dataObject = new SerializedObject(allData);
spaceProperty = dataObject.FindProperty("m_Space");
}
else
{
dataObject = null;
spaceProperty = null;
}
subOutputObjectInitialized = false;
}
protected override SerializedProperty FindProperty(VFXSetting setting)
{
if (setting.instance is VFXContext)
return serializedObject.FindProperty(setting.name);
if (setting.instance is VFXSRPSubOutput)
return srpSubOutputObject.FindProperty(setting.name);
if (setting.instance is VFXData)
return dataObject.FindProperty(setting.name);
if (setting.instance is ParticleTopology)
return serializedObject.FindProperty("m_Topology").FindPropertyRelative(setting.name);
if (setting.instance is ParticleShading)
return serializedObject.FindProperty("m_Shading").FindPropertyRelative(setting.name);
throw new ArgumentException("VFXSetting is from an unexpected instance: " + setting.instance);
}
public static readonly GUIContent spaceLabel = EditorGUIUtility.TrTextContent("Space", "Specifies simulated space of the system.");
enum ContextSpace
{
Local = VFXSpace.Local,
World = VFXSpace.World
}
protected void DisplaySpace()
{
if (spaceProperty != null)
{
var contextSpace = (ContextSpace)spaceProperty.intValue;
EditorGUI.BeginChangeCheck();
var newSpace = (ContextSpace)EditorGUILayout.EnumPopup(spaceLabel, contextSpace);
if (EditorGUI.EndChangeCheck())
spaceProperty.intValue = (int)newSpace;
}
}
public override SerializedProperty DoInspectorGUI()
{
if (!subOutputObjectInitialized)
{
UnityEngine.Object[] allSRPSubOutputs = targets.OfType<VFXAbstractRenderedOutput>().Select(t => t.subOutput).Where(t => t != null).ToArray();
srpSubOutputObject = allSRPSubOutputs.Length > 0 ? new SerializedObject(allSRPSubOutputs) : null;
subOutputObjectInitialized = true;
}
DisplaySpace();
return base.DoInspectorGUI();
}
void DoAttributeLayoutGUI(string label, StructureOfArrayProvider.BucketInfo[] layout)
{
GUILayout.Label(label, Styles.header);
// Used to distribute width evenly for each cell, induces a one-frame latency
var w = GUILayoutUtility.GetLastRect().width;
if (Event.current.type != EventType.Layout && w > 0)
m_Width = w - 48;
int maxSize = 0;
foreach (StructureOfArrayProvider.BucketInfo bucket in layout)
maxSize = Math.Max(maxSize, bucket.size);
DrawAttributeLayoutGrid(layout, maxSize);
}
void DrawAttributeLayoutGrid(StructureOfArrayProvider.BucketInfo[] layout, int maxSize)
{
int i = 0;
float height = 16.0f;
Rect r = GUILayoutUtility.GetRect(m_Width, layout.Length * height);
foreach (var bucket in layout)
{
float x = r.x;
float y = r.y + i * height;
float cellwidth = (m_Width - 16) / maxSize;
Rect cellRect = new Rect(x, y, 16, height);
GUI.Label(cellRect, i.ToString(), Styles.cell);
int bucketSize = bucket.size;
int usedSize = bucket.usedSize;
x += 16;
for (int j = 0; j < maxSize; j++)
{
cellRect = new Rect(x, y, cellwidth, height);
if (j < usedSize)
{
var attrib = bucket.attributes[j];
if (attrib.name != null)
Styles.DataTypeLabel(cellRect, attrib.name, attrib.type, Styles.cell);
else
Styles.DataTypeLabel(cellRect, "", VFXValueType.None, Styles.cell);
}
else
{
if (j < bucketSize)
Styles.DataTypeLabel(cellRect, "", VFXValueType.None, Styles.cell);
else
GUI.Label(cellRect, "");
}
x += cellwidth;
}
i++;
}
}
protected void DisplaySummary()
{
if (serializedObject.isEditingMultipleObjects) return; // Summary Only visible for single selection
// Context / SystemData
if (dataObject == null) return;
var context = (VFXContext)target;
var data = (VFXData)dataObject.targetObject;
// Particle context data
if (data.type == VFXDataType.Particle)
{
VFXDataParticle particleData = data as VFXDataParticle;
EditorGUILayout.Space();
{
Styles.Row(Styles.header, "Name", "Value");
Styles.Row(Styles.cell, "Capacity", particleData.GetSettingValue("capacity").ToString());
EditorGUILayout.Space();
var attributes = data.GetAttributes();
if (attributes.Count() > 0)
{
EditorGUILayout.LabelField("System Attribute Summary", Styles.header);
foreach (var attr in attributes)
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Label(attr.attrib.name, Styles.cell);
Styles.DataTypeLabel(attr.attrib.type.ToString(), attr.attrib.type, Styles.cell, GUILayout.Width(64));
int size = VFXExpressionHelper.GetSizeOfType(attr.attrib.type) * 4;
GUILayout.Label(size + " byte" + (size > 1 ? "s" : ""), Styles.cell, GUILayout.Width(64));
var mode = attr.mode;
GUILayout.Label(mode.ToString(), Styles.cell, GUILayout.Width(72));
}
}
}
StructureOfArrayProvider.BucketInfo[] current = particleData.GetCurrentAttributeLayout();
StructureOfArrayProvider.BucketInfo[] source = particleData.GetSourceAttributeLayout();
if (current.Length > 0)
{
GUILayout.Space(24);
DoAttributeLayoutGUI("Current Attribute Layout", current);
}
if (source.Length > 0)
{
GUILayout.Space(12);
DoAttributeLayoutGUI("Source Attribute Layout", source);
}
}
}
if (VFXViewPreference.displayExtraDebugInfo)
{
// Extra debug data
EditorGUILayout.Space();
{
Styles.Row(Styles.header, "Name", "Value");
Styles.Row(Styles.cell, "Context Type", context.contextType.ToString());
Styles.Row(Styles.cell, "Task Type", context.taskType.ToString());
Styles.Row(Styles.cell, "Input Data Type", context.inputType.ToString());
Styles.Row(Styles.cell, "Context Data Type", data.type.ToString());
Styles.Row(Styles.cell, "Can Be Compiled", context.CanBeCompiled().ToString());
EditorGUILayout.Space();
var attributeInfos = data.GetAttributesForContext(context);
VFXAttributeInfo[] infos;
// Early check for context consistency
try
{
infos = attributeInfos.ToArray();
}
catch
{
return;
}
EditorGUILayout.LabelField("Attributes used by Context", Styles.header);
foreach (var info in infos)
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Label(info.attrib.name, Styles.cell);
Styles.DataTypeLabel(info.attrib.type.ToString(), info.attrib.type, Styles.cell, GUILayout.Width(80));
Styles.AttributeModeLabel(info.mode.ToString(), info.mode, Styles.cell, GUILayout.Width(80));
}
}
EditorGUILayout.Space();
Styles.Row(Styles.header, "Blocks");
foreach (var block in context.activeChildrenWithImplicit)
Styles.Row(Styles.cell, block.name, !context.children.Contains(block) ? "implicit" : "");
EditorGUILayout.Space();
}
}
}
protected void DisplayName()
{
if (!serializedObject.isEditingMultipleObjects)
{
if (target is VFXContext context)
{
var label = string.IsNullOrEmpty(context.label) ? context.letter.ToString() : context.label;
GUIStyle style = null;
switch (context.contextType)
{
case VFXContextType.Event:
case VFXContextType.SpawnerGPU:
case VFXContextType.Spawner:
case VFXContextType.Init:
style = Styles.spawnStyle;
break;
case VFXContextType.Update:
case VFXContextType.Output:
switch (context.inputType)
{
case VFXDataType.Particle:
style = Styles.particleStyle;
break;
case VFXDataType.ParticleStrip:
style = Styles.particleStripeStyle;
break;
case VFXDataType.Mesh:
style = Styles.meshStyle;
break;
}
break;
}
if (label != null && style != null)
{
GUILayout.Label(label, style);
}
}
}
}
public virtual void DisplayWarnings()
{
}
protected bool ApplyAndInvalidate()
{
bool invalidate = false;
if (serializedObject != null && serializedObject.ApplyModifiedProperties())
invalidate = true;
if (dataObject != null && dataObject.ApplyModifiedProperties())
invalidate = true;
if (srpSubOutputObject != null && srpSubOutputObject.ApplyModifiedProperties())
invalidate = true;
if (invalidate)
{
foreach (VFXContext ctx in targets.OfType<VFXContext>())
{
// notify that something changed, this will also invalidate contexts.
ctx.GetData().Invalidate(VFXModel.InvalidationCause.kSettingChanged);
}
}
return invalidate;
}
protected void PrepareContextEditorGUI()
{
if (dataObject != null)
dataObject.Update();
if (srpSubOutputObject != null)
srpSubOutputObject.Update();
}
protected void DoDefaultContextEditorGUI()
{
base.OnInspectorGUI();
}
public override void OnInspectorGUI()
{
PrepareContextEditorGUI();
DisplayName();
DoDefaultContextEditorGUI();
ApplyAndInvalidate();
DisplayWarnings();
DisplaySummary();
}
}