forked from BilalY/Rasagar
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
|
using UnityEngine.VFX;
|
||
|
|
||
|
namespace UnityEngine.VFX.Utility
|
||
|
{
|
||
|
[AddComponentMenu("VFX/Property Binders/Transform Binder")]
|
||
|
[VFXBinder("Transform/Transform")]
|
||
|
class VFXTransformBinder : VFXSpaceableBinder
|
||
|
{
|
||
|
public string Property { get { return (string)m_Property; } set { m_Property = value; UpdateSubProperties(); } }
|
||
|
|
||
|
[VFXPropertyBinding("UnityEditor.VFX.Transform"), SerializeField]
|
||
|
protected ExposedProperty m_Property = "Transform";
|
||
|
public Transform Target = null;
|
||
|
|
||
|
private ExposedProperty Position;
|
||
|
private ExposedProperty Angles;
|
||
|
private ExposedProperty Scale;
|
||
|
protected override void OnEnable()
|
||
|
{
|
||
|
base.OnEnable();
|
||
|
UpdateSubProperties();
|
||
|
}
|
||
|
|
||
|
void OnValidate()
|
||
|
{
|
||
|
UpdateSubProperties();
|
||
|
}
|
||
|
|
||
|
void UpdateSubProperties()
|
||
|
{
|
||
|
Position = m_Property + "_position";
|
||
|
Angles = m_Property + "_angles";
|
||
|
Scale = m_Property + "_scale";
|
||
|
}
|
||
|
|
||
|
public override bool IsValid(VisualEffect component)
|
||
|
{
|
||
|
return Target != null && component.HasVector3((int)Position) && component.HasVector3((int)Angles) && component.HasVector3((int)Scale);
|
||
|
}
|
||
|
|
||
|
public override void UpdateBinding(VisualEffect component)
|
||
|
{
|
||
|
ApplySpaceTRS(component, Position, Target, out var position, out var eulerAngles, out var scale);
|
||
|
component.SetVector3((int)Position, position);
|
||
|
component.SetVector3((int)Angles, eulerAngles);
|
||
|
component.SetVector3((int)Scale, scale);
|
||
|
}
|
||
|
|
||
|
public override string ToString()
|
||
|
{
|
||
|
return string.Format("Transform : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name);
|
||
|
}
|
||
|
}
|
||
|
}
|