forked from BilalY/Rasagar
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
|
#if VFX_OUTPUTEVENT_AUDIO
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.VFX.Utility;
|
||
|
namespace UnityEditor.VFX.Utility
|
||
|
{
|
||
|
[CustomEditor(typeof(VFXOutputEventPlayAudio))]
|
||
|
class VFXOutputEventPlayAudioEditor : VFXOutputEventHandlerEditor
|
||
|
{
|
||
|
SerializedProperty m_AudioSource;
|
||
|
|
||
|
protected override void OnEnable()
|
||
|
{
|
||
|
base.OnEnable();
|
||
|
m_AudioSource = serializedObject.FindProperty(nameof(VFXOutputEventPlayAudio.audioSource));
|
||
|
}
|
||
|
|
||
|
public override void OnInspectorGUI()
|
||
|
{
|
||
|
serializedObject.Update();
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
DrawOutputEventProperties();
|
||
|
|
||
|
EditorGUILayout.PropertyField(m_AudioSource);
|
||
|
HelpBox("Attribute Usage", "VFX Attributes are not used for this Output Event Handler");
|
||
|
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
var newAudioSource = m_AudioSource.objectReferenceValue;
|
||
|
if (newAudioSource != null
|
||
|
&& PrefabUtility.GetPrefabAssetType(newAudioSource) != PrefabAssetType.NotAPrefab
|
||
|
&& PrefabUtility.GetPrefabInstanceStatus(newAudioSource) != PrefabInstanceStatus.Connected)
|
||
|
m_AudioSource.objectReferenceValue = null;
|
||
|
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|