forked from BilalY/Rasagar
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Gets the value of a field or property via reflection.
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/// </summary>
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public sealed class GetMember : MemberUnit
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{
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public GetMember() { }
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public GetMember(Member member) : base(member) { }
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[DoNotSerialize]
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[MemberFilter(Fields = true, Properties = true, WriteOnly = false)]
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public Member getter
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{
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get
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{
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return member;
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}
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set
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{
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member = value;
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}
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}
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput value { get; private set; }
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protected override void Definition()
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{
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base.Definition();
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value = ValueOutput(member.type, nameof(value), Value);
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if (member.isPredictable)
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{
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value.Predictable();
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}
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if (member.requiresTarget)
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{
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Requirement(target, value);
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}
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}
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protected override bool IsMemberValid(Member member)
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{
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return member.isAccessor && member.isGettable;
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}
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private object Value(Flow flow)
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{
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var target = member.requiresTarget ? flow.GetValue(this.target, member.targetType) : null;
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return member.Get(target);
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}
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#region Analytics
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public override AnalyticsIdentifier GetAnalyticsIdentifier()
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{
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var aid = new AnalyticsIdentifier
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{
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Identifier = $"{member.targetType.FullName}.{member.name}(Get)",
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Namespace = member.targetType.Namespace
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};
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aid.Hashcode = aid.Identifier.GetHashCode();
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return aid;
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}
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#endregion
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}
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}
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