forked from BilalY/Rasagar
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.
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/// </summary>
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[UnitCategory("Events")]
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[UnitOrder(0)]
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public sealed class CustomEvent : GameObjectEventUnit<CustomEventArgs>
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{
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public override Type MessageListenerType => null;
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protected override string hookName => EventHooks.Custom;
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[SerializeAs(nameof(argumentCount))]
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private int _argumentCount;
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[DoNotSerialize]
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[Inspectable, UnitHeaderInspectable("Arguments")]
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public int argumentCount
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{
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get => _argumentCount;
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set => _argumentCount = Mathf.Clamp(value, 0, 10);
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}
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/// <summary>
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/// The name of the event.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueInput name { get; private set; }
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[DoNotSerialize]
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public List<ValueOutput> argumentPorts { get; } = new List<ValueOutput>();
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protected override void Definition()
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{
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base.Definition();
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name = ValueInput(nameof(name), string.Empty);
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argumentPorts.Clear();
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for (var i = 0; i < argumentCount; i++)
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{
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argumentPorts.Add(ValueOutput<object>("argument_" + i));
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}
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}
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protected override bool ShouldTrigger(Flow flow, CustomEventArgs args)
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{
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return CompareNames(flow, name, args.name);
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}
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protected override void AssignArguments(Flow flow, CustomEventArgs args)
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{
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for (var i = 0; i < argumentCount; i++)
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{
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flow.SetValue(argumentPorts[i], args.arguments[i]);
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}
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}
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public static void Trigger(GameObject target, string name, params object[] args)
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{
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EventBus.Trigger(EventHooks.Custom, target, new CustomEventArgs(name, args));
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}
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}
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}
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