forked from BilalY/Rasagar
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
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namespace Unity.VisualScripting
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{
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[UnitOrder(406)]
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public abstract class Project<T> : Unit
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{
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/// <summary>
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/// The vector to project.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The vector on which to project.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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/// <summary>
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/// The projection of A on B.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput projection { get; private set; }
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protected override void Definition()
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{
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a = ValueInput<T>(nameof(a));
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b = ValueInput<T>(nameof(b));
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projection = ValueOutput(nameof(projection), Operation).Predictable();
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Requirement(a, projection);
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Requirement(b, projection);
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}
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private T Operation(Flow flow)
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{
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return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b));
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}
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public abstract T Operation(T a, T b);
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}
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}
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