forked from BilalY/Rasagar
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
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using System.Linq;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Passes output values from this graph to the parent super unit.
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/// </summary>
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[UnitCategory("Nesting")]
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[UnitOrder(2)]
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[UnitTitle("Output")]
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public sealed class GraphOutput : Unit
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{
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public override bool canDefine => graph != null;
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protected override void Definition()
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{
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isControlRoot = true;
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foreach (var controlOutputDefinition in graph.validPortDefinitions.OfType<ControlOutputDefinition>())
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{
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var key = controlOutputDefinition.key;
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ControlInput(key, (flow) =>
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{
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var superUnit = flow.stack.GetParent<SubgraphUnit>();
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flow.stack.ExitParentElement();
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superUnit.EnsureDefined();
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return superUnit.controlOutputs[key];
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});
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}
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foreach (var valueOutputDefinition in graph.validPortDefinitions.OfType<ValueOutputDefinition>())
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{
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var key = valueOutputDefinition.key;
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var type = valueOutputDefinition.type;
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ValueInput(type, key);
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}
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}
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protected override void AfterDefine()
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{
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graph.onPortDefinitionsChanged += Define;
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}
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protected override void BeforeUndefine()
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{
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graph.onPortDefinitionsChanged -= Define;
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}
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}
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}
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