forked from BilalY/Rasagar
284 lines
7.9 KiB
C#
284 lines
7.9 KiB
C#
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using System;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Runs a timer and outputs elapsed and remaining measurements.
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/// </summary>
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[UnitCategory("Time")]
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[UnitOrder(7)]
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public sealed class Timer : Unit, IGraphElementWithData, IGraphEventListener
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{
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public sealed class Data : IGraphElementData
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{
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public float elapsed;
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public float duration;
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public bool active;
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public bool paused;
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public bool unscaled;
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public Delegate update;
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public bool isListening;
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}
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/// <summary>
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/// The moment at which to start the timer.
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/// If the timer is already started, this will reset it.
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/// If the timer is paused, this will resume it.
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/// </summary>
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[DoNotSerialize]
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public ControlInput start { get; private set; }
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/// <summary>
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/// Trigger to pause the timer.
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/// </summary>
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[DoNotSerialize]
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public ControlInput pause { get; private set; }
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/// <summary>
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/// Trigger to resume the timer.
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/// </summary>
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[DoNotSerialize]
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public ControlInput resume { get; private set; }
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/// <summary>
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/// Trigger to toggle the timer.
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/// If it is idle, it will start.
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/// If it is active, it will pause.
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/// If it is paused, it will resume.
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/// </summary>
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[DoNotSerialize]
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public ControlInput toggle { get; private set; }
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/// <summary>
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/// The total duration of the timer.
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/// </summary>
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[DoNotSerialize]
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public ValueInput duration { get; private set; }
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/// <summary>
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/// Whether to ignore the time scale.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Unscaled")]
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public ValueInput unscaledTime { get; private set; }
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/// <summary>
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/// Called when the timer is started.co
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/// </summary>
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[DoNotSerialize]
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public ControlOutput started { get; private set; }
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/// <summary>
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/// Called each frame while the timer is active.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput tick { get; private set; }
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/// <summary>
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/// Called when the timer completes.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput completed { get; private set; }
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/// <summary>
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/// The number of seconds elapsed since the timer started.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Elapsed")]
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public ValueOutput elapsedSeconds { get; private set; }
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/// <summary>
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/// The proportion of the duration that has elapsed (0-1).
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Elapsed %")]
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public ValueOutput elapsedRatio { get; private set; }
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/// <summary>
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/// The number of seconds remaining until the timer is elapsed.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Remaining")]
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public ValueOutput remainingSeconds { get; private set; }
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/// <summary>
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/// The proportion of the duration remaining until the timer is elapsed (0-1).
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Remaining %")]
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public ValueOutput remainingRatio { get; private set; }
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protected override void Definition()
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{
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isControlRoot = true;
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start = ControlInput(nameof(start), Start);
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pause = ControlInput(nameof(pause), Pause);
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resume = ControlInput(nameof(resume), Resume);
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toggle = ControlInput(nameof(toggle), Toggle);
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duration = ValueInput(nameof(duration), 1f);
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unscaledTime = ValueInput(nameof(unscaledTime), false);
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started = ControlOutput(nameof(started));
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tick = ControlOutput(nameof(tick));
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completed = ControlOutput(nameof(completed));
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elapsedSeconds = ValueOutput<float>(nameof(elapsedSeconds));
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elapsedRatio = ValueOutput<float>(nameof(elapsedRatio));
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remainingSeconds = ValueOutput<float>(nameof(remainingSeconds));
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remainingRatio = ValueOutput<float>(nameof(remainingRatio));
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}
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public IGraphElementData CreateData()
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{
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return new Data();
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}
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public void StartListening(GraphStack stack)
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{
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var data = stack.GetElementData<Data>(this);
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if (data.isListening)
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{
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return;
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}
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var reference = stack.ToReference();
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var hook = new EventHook(EventHooks.Update, stack.machine);
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Action<EmptyEventArgs> update = args => TriggerUpdate(reference);
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EventBus.Register(hook, update);
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data.update = update;
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data.isListening = true;
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}
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public void StopListening(GraphStack stack)
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{
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var data = stack.GetElementData<Data>(this);
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if (!data.isListening)
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{
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return;
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}
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var hook = new EventHook(EventHooks.Update, stack.machine);
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EventBus.Unregister(hook, data.update);
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stack.ClearReference();
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data.update = null;
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data.isListening = false;
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}
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public bool IsListening(GraphPointer pointer)
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{
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return pointer.GetElementData<Data>(this).isListening;
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}
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private void TriggerUpdate(GraphReference reference)
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{
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using (var flow = Flow.New(reference))
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{
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Update(flow);
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}
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}
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private ControlOutput Start(Flow flow)
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{
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var data = flow.stack.GetElementData<Data>(this);
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data.elapsed = 0;
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data.duration = flow.GetValue<float>(duration);
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data.active = true;
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data.paused = false;
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data.unscaled = flow.GetValue<bool>(unscaledTime);
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AssignMetrics(flow, data);
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return started;
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}
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private ControlOutput Pause(Flow flow)
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{
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var data = flow.stack.GetElementData<Data>(this);
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data.paused = true;
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return null;
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}
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private ControlOutput Resume(Flow flow)
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{
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var data = flow.stack.GetElementData<Data>(this);
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data.paused = false;
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return null;
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}
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private ControlOutput Toggle(Flow flow)
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{
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var data = flow.stack.GetElementData<Data>(this);
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if (!data.active)
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{
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return Start(flow);
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}
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else
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{
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data.paused = !data.paused;
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return null;
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}
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}
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private void AssignMetrics(Flow flow, Data data)
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{
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flow.SetValue(elapsedSeconds, data.elapsed);
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flow.SetValue(elapsedRatio, Mathf.Clamp01(data.elapsed / data.duration));
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flow.SetValue(remainingSeconds, Mathf.Max(0, data.duration - data.elapsed));
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flow.SetValue(remainingRatio, Mathf.Clamp01((data.duration - data.elapsed) / data.duration));
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}
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public void Update(Flow flow)
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{
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var data = flow.stack.GetElementData<Data>(this);
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if (!data.active || data.paused)
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{
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return;
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}
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data.elapsed += data.unscaled ? Time.unscaledDeltaTime : Time.deltaTime;
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data.elapsed = Mathf.Min(data.elapsed, data.duration);
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AssignMetrics(flow, data);
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var stack = flow.PreserveStack();
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flow.Invoke(tick);
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if (data.elapsed >= data.duration)
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{
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data.active = false;
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flow.RestoreStack(stack);
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flow.Invoke(completed);
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}
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flow.DisposePreservedStack(stack);
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}
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}
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}
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