forked from BilalY/Rasagar
142 lines
3.6 KiB
C#
142 lines
3.6 KiB
C#
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using UnityEngine;
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using UnityTexture2D = UnityEngine.Texture2D;
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using System;
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namespace UnityEditor.U2D.Sprites
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{
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internal abstract class ITexture2D
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{
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public abstract int width { get; }
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public abstract int height { get; }
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public abstract TextureFormat format { get; }
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public abstract Color32[] GetPixels32();
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public abstract FilterMode filterMode { get; set; }
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public abstract string name { get; }
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public abstract void SetPixels(Color[] c);
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public abstract void Apply();
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public abstract float mipMapBias { get; }
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public static bool operator==(ITexture2D t1, ITexture2D t2)
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{
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if (object.ReferenceEquals(t1, null))
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{
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return object.ReferenceEquals(t2, null) || t2 == null;
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}
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return t1.Equals(t2);
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}
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public static bool operator!=(ITexture2D t1, ITexture2D t2)
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{
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if (object.ReferenceEquals(t1, null))
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{
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return !object.ReferenceEquals(t2, null) && t2 != null;
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}
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return !t1.Equals(t2);
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}
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public override bool Equals(object other)
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{
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throw new NotImplementedException();
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}
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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public static implicit operator UnityEngine.Object(ITexture2D t)
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{
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return object.ReferenceEquals(t, null) ? null : t.ToUnityObject();
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}
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public static implicit operator UnityEngine.Texture2D(ITexture2D t)
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{
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return object.ReferenceEquals(t, null) ? null : t.ToUnityTexture();
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}
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protected abstract UnityEngine.Object ToUnityObject();
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protected abstract UnityEngine.Texture2D ToUnityTexture();
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}
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internal class Texture2DWrapper : ITexture2D
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{
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UnityTexture2D m_Texture;
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public Texture2DWrapper(UnityTexture2D texture)
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{
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m_Texture = texture;
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}
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public override int width
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{
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get { return m_Texture.width; }
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}
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public override int height
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{
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get { return m_Texture.height; }
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}
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public override TextureFormat format
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{
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get { return m_Texture.format; }
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}
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public override Color32[] GetPixels32()
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{
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return m_Texture.GetPixels32();
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}
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public override FilterMode filterMode
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{
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get { return m_Texture.filterMode; }
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set { m_Texture.filterMode = value; }
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}
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public override float mipMapBias
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{
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get { return m_Texture.mipMapBias; }
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}
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public override string name
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{
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get { return m_Texture.name; }
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}
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public override bool Equals(object other)
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{
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Texture2DWrapper t = other as Texture2DWrapper;
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if (object.ReferenceEquals(t, null))
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return m_Texture == null;
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return m_Texture == t.m_Texture;
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}
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public override int GetHashCode()
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{
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return m_Texture.GetHashCode();
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}
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public override void SetPixels(Color[] c)
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{
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m_Texture.SetPixels(c);
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}
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public override void Apply()
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{
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m_Texture.Apply();
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}
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protected override UnityEngine.Object ToUnityObject()
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{
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return m_Texture;
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}
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protected override UnityEngine.Texture2D ToUnityTexture()
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{
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return m_Texture;
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}
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}
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}
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