forked from BilalY/Rasagar
48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace UnityEditor.U2D.Sprites
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{
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internal class SpriteEditorWindowSettings : SettingsProvider
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{
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public const string kSettingsUniqueKey = "UnityEditor.U2D.Sprites/SpriteEditorWindow";
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public const string kShowRevertConfirmation = kSettingsUniqueKey + "RevertConfirmation";
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public const string kShowApplyConfirmation = kSettingsUniqueKey + "ApplyConfirmation";
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public static readonly GUIContent kShowRevertConfirmationLabel = EditorGUIUtility.TrTextContent("Show Revert Confirmation");
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public static readonly GUIContent kShowApplyConfirmationLabel = EditorGUIUtility.TrTextContent("Show Apply Confirmation");
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public SpriteEditorWindowSettings() : base("Preferences/2D/Sprite Editor Window", SettingsScope.User)
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{
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guiHandler = OnGUI;
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}
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[SettingsProvider]
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private static SettingsProvider CreateSettingsProvider()
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{
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return new SpriteEditorWindowSettings()
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{
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guiHandler = SettingsGUI
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};
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}
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private static void SettingsGUI(string searchContext)
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{
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showApplyConfirmation = EditorGUILayout.Toggle(kShowApplyConfirmationLabel, showApplyConfirmation);
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showRevertConfirmation = EditorGUILayout.Toggle(kShowRevertConfirmationLabel, showRevertConfirmation);
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}
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public static bool showRevertConfirmation
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{
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get { return EditorPrefs.GetBool(kShowRevertConfirmation, false); }
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set { EditorPrefs.SetBool(kShowRevertConfirmation, value); }
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}
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public static bool showApplyConfirmation
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{
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get { return EditorPrefs.GetBool(kShowApplyConfirmation, false); }
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set { EditorPrefs.SetBool(kShowApplyConfirmation, value); }
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}
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}
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}
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