forked from BilalY/Rasagar
201 lines
7.8 KiB
C#
201 lines
7.8 KiB
C#
|
using System.Collections.Generic;
|
||
|
using System.IO;
|
||
|
using UnityEngine.U2D;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.U2D.Sprites
|
||
|
{
|
||
|
internal class SpriteDataExt : SpriteRect
|
||
|
{
|
||
|
public float tessellationDetail = 0;
|
||
|
|
||
|
// The following lists are to be left un-initialized.
|
||
|
// If they never loaded or assign explicitly, we avoid writing empty list to metadata.
|
||
|
public List<Vector2[]> spriteOutline;
|
||
|
public List<Vertex2DMetaData> vertices;
|
||
|
public List<int> indices;
|
||
|
public List<Vector2Int> edges;
|
||
|
public List<Vector2[]> spritePhysicsOutline;
|
||
|
public List<SpriteBone> spriteBone;
|
||
|
|
||
|
long m_InternalID;
|
||
|
|
||
|
internal SpriteDataExt(SerializedObject so)
|
||
|
{
|
||
|
var ti = so.targetObject as TextureImporter;
|
||
|
name = Path.GetFileNameWithoutExtension(ti.assetPath);
|
||
|
alignment = (SpriteAlignment)so.FindProperty("m_Alignment").intValue;
|
||
|
border = ti.spriteBorder;
|
||
|
pivot = SpriteEditorUtility.GetPivotValue(alignment, ti.spritePivot);
|
||
|
tessellationDetail = so.FindProperty("m_SpriteTessellationDetail").floatValue;
|
||
|
|
||
|
int width = 0, height = 0;
|
||
|
ti.GetWidthAndHeight(ref width, ref height);
|
||
|
rect = new Rect(0, 0, width, height);
|
||
|
|
||
|
var guidSP = so.FindProperty("m_SpriteSheet.m_SpriteID");
|
||
|
spriteID = new GUID(guidSP.stringValue);
|
||
|
|
||
|
m_InternalID = so.FindProperty("m_SpriteSheet.m_InternalID").longValue;
|
||
|
customData = so.FindProperty("m_SpriteSheet.m_CustomData").stringValue;
|
||
|
}
|
||
|
|
||
|
internal SpriteDataExt(SerializedProperty sp)
|
||
|
{
|
||
|
rect = sp.FindPropertyRelative("m_Rect").rectValue;
|
||
|
border = sp.FindPropertyRelative("m_Border").vector4Value;
|
||
|
name = sp.FindPropertyRelative("m_Name").stringValue;
|
||
|
alignment = (SpriteAlignment)sp.FindPropertyRelative("m_Alignment").intValue;
|
||
|
pivot = SpriteEditorUtility.GetPivotValue(alignment, sp.FindPropertyRelative("m_Pivot").vector2Value);
|
||
|
tessellationDetail = sp.FindPropertyRelative("m_TessellationDetail").floatValue;
|
||
|
spriteID = new GUID(sp.FindPropertyRelative("m_SpriteID").stringValue);
|
||
|
m_InternalID = sp.FindPropertyRelative("m_InternalID").longValue;
|
||
|
customData = sp.FindPropertyRelative("m_CustomData").stringValue;
|
||
|
}
|
||
|
|
||
|
internal SpriteDataExt(SpriteDataExt sr)
|
||
|
{
|
||
|
originalName = sr.originalName;
|
||
|
name = sr.name;
|
||
|
border = sr.border;
|
||
|
tessellationDetail = 0;
|
||
|
rect = sr.rect;
|
||
|
spriteID = sr.spriteID;
|
||
|
m_InternalID = sr.internalID;
|
||
|
alignment = sr.alignment;
|
||
|
pivot = sr.pivot;
|
||
|
spriteOutline = new List<Vector2[]>();
|
||
|
vertices = new List<Vertex2DMetaData>();
|
||
|
indices = new List<int>();
|
||
|
edges = new List<Vector2Int>();
|
||
|
spritePhysicsOutline = new List<Vector2[]>();
|
||
|
spriteBone = new List<SpriteBone>();
|
||
|
customData = sr.customData;
|
||
|
}
|
||
|
|
||
|
internal SpriteDataExt(SpriteRect sr)
|
||
|
{
|
||
|
originalName = sr.originalName;
|
||
|
name = sr.name;
|
||
|
border = sr.border;
|
||
|
tessellationDetail = 0;
|
||
|
rect = sr.rect;
|
||
|
spriteID = sr.spriteID;
|
||
|
m_InternalID = sr.spriteID.GetHashCode();
|
||
|
alignment = sr.alignment;
|
||
|
pivot = sr.pivot;
|
||
|
customData = sr.customData;
|
||
|
spriteOutline = new List<Vector2[]>();
|
||
|
vertices = new List<Vertex2DMetaData>();
|
||
|
indices = new List<int>();
|
||
|
edges = new List<Vector2Int>();
|
||
|
spritePhysicsOutline = new List<Vector2[]>();
|
||
|
spriteBone = new List<SpriteBone>();
|
||
|
}
|
||
|
|
||
|
public void Apply(SerializedObject so)
|
||
|
{
|
||
|
so.FindProperty("m_Alignment").intValue = (int)alignment;
|
||
|
so.FindProperty("m_SpriteBorder").vector4Value = border;
|
||
|
so.FindProperty("m_SpritePivot").vector2Value = pivot;
|
||
|
so.FindProperty("m_SpriteTessellationDetail").floatValue = tessellationDetail;
|
||
|
so.FindProperty("m_SpriteSheet.m_SpriteID").stringValue = spriteID.ToString();
|
||
|
so.FindProperty("m_SpriteSheet.m_InternalID").longValue = m_InternalID;
|
||
|
so.FindProperty("m_SpriteSheet.m_CustomData").stringValue = customData;
|
||
|
|
||
|
var sp = so.FindProperty("m_SpriteSheet");
|
||
|
if (spriteBone != null)
|
||
|
SpriteBoneDataTransfer.Apply(sp, spriteBone);
|
||
|
if (spriteOutline != null)
|
||
|
SpriteOutlineDataTransfer.Apply(sp, spriteOutline);
|
||
|
if (spritePhysicsOutline != null)
|
||
|
SpritePhysicsOutlineDataTransfer.Apply(sp, spritePhysicsOutline);
|
||
|
if (vertices != null)
|
||
|
SpriteMeshDataTransfer.Apply(sp, vertices, indices, edges);
|
||
|
}
|
||
|
|
||
|
public void Apply(SerializedProperty sp)
|
||
|
{
|
||
|
sp.FindPropertyRelative("m_Rect").rectValue = rect;
|
||
|
sp.FindPropertyRelative("m_Name").stringValue = name;
|
||
|
sp.FindPropertyRelative("m_Border").vector4Value = border;
|
||
|
sp.FindPropertyRelative("m_Alignment").intValue = (int)alignment;
|
||
|
sp.FindPropertyRelative("m_Pivot").vector2Value = pivot;
|
||
|
sp.FindPropertyRelative("m_TessellationDetail").floatValue = tessellationDetail;
|
||
|
sp.FindPropertyRelative("m_SpriteID").stringValue = spriteID.ToString();
|
||
|
sp.FindPropertyRelative("m_InternalID").longValue = m_InternalID;
|
||
|
sp.FindPropertyRelative("m_CustomData").stringValue = customData;
|
||
|
|
||
|
if (spriteBone != null)
|
||
|
SpriteBoneDataTransfer.Apply(sp, spriteBone);
|
||
|
if (spriteOutline != null)
|
||
|
SpriteOutlineDataTransfer.Apply(sp, spriteOutline);
|
||
|
if (spritePhysicsOutline != null)
|
||
|
SpritePhysicsOutlineDataTransfer.Apply(sp, spritePhysicsOutline);
|
||
|
if (vertices != null)
|
||
|
SpriteMeshDataTransfer.Apply(sp, vertices, indices, edges);
|
||
|
}
|
||
|
|
||
|
public void CopyFromSpriteRect(SpriteRect spriteRect)
|
||
|
{
|
||
|
alignment = spriteRect.alignment;
|
||
|
border = spriteRect.border;
|
||
|
name = spriteRect.name;
|
||
|
pivot = spriteRect.pivot;
|
||
|
rect = spriteRect.rect;
|
||
|
spriteID = spriteRect.spriteID;
|
||
|
customData = spriteRect.customData;
|
||
|
}
|
||
|
|
||
|
public long internalID
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_InternalID == 0)
|
||
|
m_InternalID = spriteID.GetHashCode();
|
||
|
|
||
|
return m_InternalID;
|
||
|
}
|
||
|
set => m_InternalID = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class SpriteNameFileIdPairExt : SpriteNameFileIdPair
|
||
|
{
|
||
|
private const string k_NameField = "first";
|
||
|
private const string k_FileIdField = "second";
|
||
|
|
||
|
long m_InternalId;
|
||
|
|
||
|
public SpriteNameFileIdPairExt(string name, GUID guid, long internalId)
|
||
|
: base(name, guid)
|
||
|
{
|
||
|
m_InternalId = internalId;
|
||
|
}
|
||
|
|
||
|
public long internalID
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (m_InternalId == 0L)
|
||
|
m_InternalId = GetFileGUID().GetHashCode();
|
||
|
return m_InternalId;
|
||
|
}
|
||
|
set => m_InternalId = value;
|
||
|
}
|
||
|
|
||
|
public static SpriteNameFileIdPairExt GetValue(SerializedProperty sp)
|
||
|
{
|
||
|
var name = sp.FindPropertyRelative(k_NameField).stringValue;
|
||
|
var id = sp.FindPropertyRelative(k_FileIdField).longValue;
|
||
|
return new SpriteNameFileIdPairExt(name, GUID.Generate(), id);
|
||
|
}
|
||
|
|
||
|
public void Apply(SerializedProperty sp)
|
||
|
{
|
||
|
sp.FindPropertyRelative(k_NameField).stringValue = name;
|
||
|
sp.FindPropertyRelative(k_FileIdField).longValue = internalID;
|
||
|
}
|
||
|
}
|
||
|
}
|