Rasagar/Library/PackageCache/com.unity.2d.sprite/Editor/SpriteEditorModule/SpriteFrameModule/SpriteFrameModuleBaseView.cs

745 lines
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C#
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2024-08-26 13:07:20 -07:00
using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEngine;
namespace UnityEditor.U2D.Sprites
{
internal abstract partial class SpriteFrameModuleBase : SpriteEditorModuleBase
{
protected enum GizmoMode
{
BorderEditing,
RectEditing
}
protected class Styles
{
public readonly GUIStyle dragdot = "U2D.dragDot";
public readonly GUIStyle dragdotactive = "U2D.dragDotActive";
public readonly GUIStyle createRect = "U2D.createRect";
public readonly GUIStyle pivotdotactive = "U2D.pivotDotActive";
public readonly GUIStyle pivotdot = "U2D.pivotDot";
public readonly GUIStyle dragBorderdot = new GUIStyle();
public readonly GUIStyle dragBorderDotActive = new GUIStyle();
public readonly GUIStyle toolbar;
public Styles()
{
toolbar = new GUIStyle(EditorStyles.inspectorBig);
toolbar.margin.top = 0;
toolbar.margin.bottom = 0;
createRect.border = new RectOffset(3, 3, 3, 3);
dragBorderdot.fixedHeight = 5f;
dragBorderdot.fixedWidth = 5f;
dragBorderdot.normal.background = EditorGUIUtility.whiteTexture;
dragBorderDotActive.fixedHeight = dragBorderdot.fixedHeight;
dragBorderDotActive.fixedWidth = dragBorderdot.fixedWidth;
dragBorderDotActive.normal.background = EditorGUIUtility.whiteTexture;
}
}
private static Styles s_Styles;
protected static Styles styles
{
get
{
if (s_Styles == null)
s_Styles = new Styles();
return s_Styles;
}
}
private const float kInspectorWidth = 330f;
private const float kInspectorHeight = 170;
private const float kPivotFieldPrecision = 0.0001f;
private float m_Zoom = 1.0f;
private GizmoMode m_GizmoMode;
private VisualElement m_NameElement;
private TextField m_NameField;
private VisualElement m_PositionElement;
private IntegerField m_PositionFieldX;
private IntegerField m_PositionFieldY;
private IntegerField m_PositionFieldW;
private IntegerField m_PositionFieldH;
private IntegerField m_BorderFieldL;
private IntegerField m_BorderFieldT;
private IntegerField m_BorderFieldR;
private IntegerField m_BorderFieldB;
private EnumField m_PivotField;
private EnumField m_PivotUnitModeField;
private VisualElement m_CustomPivotElement;
private FloatField m_CustomPivotFieldX;
private FloatField m_CustomPivotFieldY;
private VisualElement m_SelectedFrameInspector;
private bool ShouldShowRectScaling()
{
return hasSelected && m_GizmoMode == GizmoMode.RectEditing;
}
private static Rect inspectorRect
{
get
{
return new Rect(
0, 0,
kInspectorWidth,
kInspectorHeight);
}
}
private void RemoveMainUI(VisualElement mainView)
{
if (mainView.Contains(m_SelectedFrameInspector))
mainView.Remove(m_SelectedFrameInspector);
mainView.UnregisterCallback<SpriteSelectionChangeEvent>(SelectionChange);
}
protected void UpdatePositionField(FocusOutEvent evt)
{
if (hasSelected)
{
m_PositionFieldX.SetValueWithoutNotify((int)selectedSpriteRect.x);
m_PositionFieldY.SetValueWithoutNotify((int)selectedSpriteRect.y);
m_PositionFieldW.SetValueWithoutNotify((int)selectedSpriteRect.width);
m_PositionFieldH.SetValueWithoutNotify((int)selectedSpriteRect.height);
}
}
private void UpdateBorderField(FocusOutEvent evt)
{
if (hasSelected)
{
m_BorderFieldL.SetValueWithoutNotify((int)selectedSpriteBorder.x);
m_BorderFieldB.SetValueWithoutNotify((int)selectedSpriteBorder.y);
m_BorderFieldR.SetValueWithoutNotify((int)selectedSpriteBorder.z);
m_BorderFieldT.SetValueWithoutNotify((int)selectedSpriteBorder.w);
}
}
void SetupIntegerField(IntegerField field, EventCallback<FocusOutEvent> onFocusOutEvent, EventCallback<ChangeEvent<int>> onChangeEvent)
{
field.RegisterCallback(onFocusOutEvent);
field.RegisterValueChangedCallback(onChangeEvent);
}
void SetDragFieldLimit(IntegerField field, int value)
{
// The only way to know if value change is due to dragger or text input
var t = field.Q("unity-text-input");
if (!t.focusController.IsFocused(t))
{
// Value changed due to drag. We set back the field so to show the drag limit
field.SetValueWithoutNotify(value);
}
}
void OnPositionIntXChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var rect = selectedSpriteRect;
rect.x = evt.newValue;
selectedSpriteRect = rect;
SetDragFieldLimit(m_PositionFieldX, (int)selectedSpriteRect.x);
m_PositionFieldW.SetValueWithoutNotify((int)selectedSpriteRect.width);
}
}
void OnPositionIntYChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var rect = selectedSpriteRect;
rect.y = evt.newValue;
selectedSpriteRect = rect;
SetDragFieldLimit(m_PositionFieldY, (int)selectedSpriteRect.y);
m_PositionFieldH.SetValueWithoutNotify((int)selectedSpriteRect.height);
}
}
void OnPositionIntWChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var rect = selectedSpriteRect;
rect.width = evt.newValue;
selectedSpriteRect = rect;
SetDragFieldLimit(m_PositionFieldW, (int)selectedSpriteRect.width);
m_PositionFieldX.SetValueWithoutNotify((int)selectedSpriteRect.x);
}
}
void OnPositionIntHChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var rect = selectedSpriteRect;
rect.height = evt.newValue;
selectedSpriteRect = rect;
SetDragFieldLimit(m_PositionFieldH, (int)selectedSpriteRect.height);
m_PositionFieldY.SetValueWithoutNotify((int)selectedSpriteRect.y);
}
}
void OnBorderIntLChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var border = selectedSpriteBorder;
border.x = evt.newValue;
selectedSpriteBorder = border;
SetDragFieldLimit(m_BorderFieldL, (int)selectedSpriteBorder.x);
}
}
void OnBorderIntBChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var border = selectedSpriteBorder;
border.y = evt.newValue;
selectedSpriteBorder = border;
SetDragFieldLimit(m_BorderFieldB, (int)selectedSpriteBorder.y);
}
}
void OnBorderIntRChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var border = selectedSpriteBorder;
border.z = (evt.newValue + border.x) <= selectedSpriteRect.width ? evt.newValue : selectedSpriteRect.width - border.x;
selectedSpriteBorder = border;
SetDragFieldLimit(m_BorderFieldR, (int)selectedSpriteBorder.z);
}
}
void OnBorderIntTChange(ChangeEvent<int> evt)
{
if (hasSelected)
{
var border = selectedSpriteBorder;
border.w = (evt.newValue + border.y) <= selectedSpriteRect.height ? evt.newValue : selectedSpriteRect.height - border.y;
selectedSpriteBorder = border;
SetDragFieldLimit(m_BorderFieldT, (int)selectedSpriteBorder.w);
}
}
private void AddMainUI(VisualElement mainView)
{
var visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Packages/com.unity.2d.sprite/Editor/UI/SpriteEditor/SpriteFrameModuleInspector.uxml") as VisualTreeAsset;
m_SelectedFrameInspector = visualTree.CloneTree().Q("spriteFrameModuleInspector");
m_NameElement = m_SelectedFrameInspector.Q("name");
m_NameField = m_SelectedFrameInspector.Q<TextField>("spriteName");
m_NameField.RegisterValueChangedCallback((evt) =>
{
if (hasSelected)
{
selectedSpriteName = evt.newValue;
}
});
m_NameField.RegisterCallback<FocusOutEvent>((focus) =>
{
if (hasSelected)
{
m_NameField.SetValueWithoutNotify(selectedSpriteName);
}
});
m_PositionElement = m_SelectedFrameInspector.Q("position");
m_PositionFieldX = m_PositionElement.Q<IntegerField>("positionX");
SetupIntegerField(m_PositionFieldX, UpdatePositionField, OnPositionIntXChange);
m_PositionFieldY = m_PositionElement.Q<IntegerField>("positionY");
SetupIntegerField(m_PositionFieldY, UpdatePositionField, OnPositionIntYChange);
m_PositionFieldW = m_PositionElement.Q<IntegerField>("positionW");
SetupIntegerField(m_PositionFieldW, UpdatePositionField, OnPositionIntWChange);
m_PositionFieldH = m_PositionElement.Q<IntegerField>("positionH");
SetupIntegerField(m_PositionFieldH, UpdatePositionField, OnPositionIntHChange);
var borderElement = m_SelectedFrameInspector.Q("border");
m_BorderFieldL = borderElement.Q<IntegerField>("borderL");
SetupIntegerField(m_BorderFieldL, UpdateBorderField, OnBorderIntLChange);
m_BorderFieldT = borderElement.Q<IntegerField>("borderT");
SetupIntegerField(m_BorderFieldT, UpdateBorderField, OnBorderIntTChange);
m_BorderFieldR = borderElement.Q<IntegerField>("borderR");
SetupIntegerField(m_BorderFieldR, UpdateBorderField, OnBorderIntRChange);
m_BorderFieldB = borderElement.Q<IntegerField>("borderB");
SetupIntegerField(m_BorderFieldB, UpdateBorderField, OnBorderIntBChange);
m_PivotField = m_SelectedFrameInspector.Q<EnumField>("pivotField");
m_PivotField.Init(SpriteAlignment.Center);
m_PivotField.label = L10n.Tr("Pivot");
m_PivotField.RegisterValueChangedCallback((evt) =>
{
if (hasSelected)
{
SpriteAlignment alignment = (SpriteAlignment)evt.newValue;
SetSpritePivotAndAlignment(selectedSpritePivot, alignment);
m_CustomPivotElement.SetEnabled(selectedSpriteAlignment == SpriteAlignment.Custom);
Vector2 pivot = selectedSpritePivotInCurUnitMode;
m_CustomPivotFieldX.SetValueWithoutNotify(pivot.x);
m_CustomPivotFieldY.SetValueWithoutNotify(pivot.y);
}
});
m_PivotUnitModeField = m_SelectedFrameInspector.Q<EnumField>("pivotUnitModeField");
m_PivotUnitModeField.Init(PivotUnitMode.Normalized);
m_PivotUnitModeField.label = L10n.Tr("Pivot Unit Mode");
m_PivotUnitModeField.RegisterValueChangedCallback((evt) =>
{
if (hasSelected)
{
pivotUnitMode = (PivotUnitMode)evt.newValue;
Vector2 pivot = selectedSpritePivotInCurUnitMode;
m_CustomPivotFieldX.SetValueWithoutNotify(pivot.x);
m_CustomPivotFieldY.SetValueWithoutNotify(pivot.y);
}
});
m_CustomPivotElement = m_SelectedFrameInspector.Q("customPivot");
m_CustomPivotFieldX = m_CustomPivotElement.Q<FloatField>("customPivotX");
m_CustomPivotFieldX.RegisterValueChangedCallback((evt) =>
{
if (hasSelected)
{
float newValue = (float)evt.newValue;
float pivotX = pivotUnitMode == PivotUnitMode.Pixels
? ConvertFromRectToNormalizedSpace(new Vector2(newValue, 0.0f), selectedSpriteRect).x
: newValue;
var pivot = selectedSpritePivot;
pivot.x = pivotX;
SetSpritePivotAndAlignment(pivot, selectedSpriteAlignment);
}
});
m_CustomPivotFieldY = m_CustomPivotElement.Q<FloatField>("customPivotY");
m_CustomPivotFieldY.RegisterValueChangedCallback((evt) =>
{
if (hasSelected)
{
float newValue = (float)evt.newValue;
float pivotY = pivotUnitMode == PivotUnitMode.Pixels
? ConvertFromRectToNormalizedSpace(new Vector2(0.0f, newValue), selectedSpriteRect).y
: newValue;
var pivot = selectedSpritePivot;
pivot.y = pivotY;
SetSpritePivotAndAlignment(pivot, selectedSpriteAlignment);
}
});
//// Force an update of all the fields.
PopulateSpriteFrameInspectorField();
mainView.RegisterCallback<SpriteSelectionChangeEvent>(SelectionChange);
// Stop mouse events from reaching the main view.
m_SelectedFrameInspector.pickingMode = PickingMode.Ignore;
m_SelectedFrameInspector.RegisterCallback<MouseDownEvent>((e) => { e.StopPropagation(); });
m_SelectedFrameInspector.RegisterCallback<MouseUpEvent>((e) => { e.StopPropagation(); });
m_SelectedFrameInspector.AddToClassList("moduleWindow");
m_SelectedFrameInspector.AddToClassList("bottomRightFloating");
mainView.Add(m_SelectedFrameInspector);
}
private void SelectionChange(SpriteSelectionChangeEvent evt)
{
m_SelectedFrameInspector.style.display = hasSelected ? DisplayStyle.Flex : DisplayStyle.None;
PopulateSpriteFrameInspectorField();
}
private void UIUndoCallback()
{
PopulateSpriteFrameInspectorField();
}
protected void PopulateSpriteFrameInspectorField()
{
m_SelectedFrameInspector.style.display = hasSelected ? DisplayStyle.Flex : DisplayStyle.None;
if (!hasSelected)
return;
m_NameElement.SetEnabled(containsMultipleSprites);
m_NameField.SetValueWithoutNotify(selectedSpriteName);
m_PositionElement.SetEnabled(containsMultipleSprites);
var spriteRect = selectedSpriteRect;
m_PositionFieldX.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.x));
m_PositionFieldY.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.y));
m_PositionFieldW.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.width));
m_PositionFieldH.SetValueWithoutNotify(Mathf.RoundToInt(spriteRect.height));
var spriteBorder = selectedSpriteBorder;
m_BorderFieldL.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.x));
m_BorderFieldT.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.w));
m_BorderFieldR.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.z));
m_BorderFieldB.SetValueWithoutNotify(Mathf.RoundToInt(spriteBorder.y));
m_PivotField.SetValueWithoutNotify(selectedSpriteAlignment);
m_PivotUnitModeField.SetValueWithoutNotify(pivotUnitMode);
Vector2 pivot = selectedSpritePivotInCurUnitMode;
m_CustomPivotFieldX.SetValueWithoutNotify(pivot.x);
m_CustomPivotFieldY.SetValueWithoutNotify(pivot.y);
m_CustomPivotElement.SetEnabled(hasSelected && selectedSpriteAlignment == SpriteAlignment.Custom);
}
private static Vector2 ApplySpriteAlignmentToPivot(Vector2 pivot, Rect rect, SpriteAlignment alignment)
{
if (alignment != SpriteAlignment.Custom)
{
Vector2[] snapPoints = GetSnapPointsArray(rect);
Vector2 texturePos = snapPoints[(int)alignment];
return ConvertFromTextureToNormalizedSpace(texturePos, rect);
}
return pivot;
}
private static Vector2 ConvertFromTextureToNormalizedSpace(Vector2 texturePos, Rect rect)
{
return new Vector2((texturePos.x - rect.xMin) / rect.width, (texturePos.y - rect.yMin) / rect.height);
}
private static Vector2 ConvertFromNormalizedToRectSpace(Vector2 normalizedPos, Rect rect)
{
Vector2 rectPos = new Vector2(rect.width * normalizedPos.x, rect.height * normalizedPos.y);
// This is to combat the lack of precision formating on the UI controls.
rectPos.x = Mathf.Round(rectPos.x / kPivotFieldPrecision) * kPivotFieldPrecision;
rectPos.y = Mathf.Round(rectPos.y / kPivotFieldPrecision) * kPivotFieldPrecision;
return rectPos;
}
private static Vector2 ConvertFromRectToNormalizedSpace(Vector2 rectPos, Rect rect)
{
return new Vector2(rectPos.x / rect.width, rectPos.y / rect.height);
}
private static Vector2[] GetSnapPointsArray(Rect rect)
{
Vector2[] snapPoints = new Vector2[9];
snapPoints[(int)SpriteAlignment.TopLeft] = new Vector2(rect.xMin, rect.yMax);
snapPoints[(int)SpriteAlignment.TopCenter] = new Vector2(rect.center.x, rect.yMax);
snapPoints[(int)SpriteAlignment.TopRight] = new Vector2(rect.xMax, rect.yMax);
snapPoints[(int)SpriteAlignment.LeftCenter] = new Vector2(rect.xMin, rect.center.y);
snapPoints[(int)SpriteAlignment.Center] = new Vector2(rect.center.x, rect.center.y);
snapPoints[(int)SpriteAlignment.RightCenter] = new Vector2(rect.xMax, rect.center.y);
snapPoints[(int)SpriteAlignment.BottomLeft] = new Vector2(rect.xMin, rect.yMin);
snapPoints[(int)SpriteAlignment.BottomCenter] = new Vector2(rect.center.x, rect.yMin);
snapPoints[(int)SpriteAlignment.BottomRight] = new Vector2(rect.xMax, rect.yMin);
return snapPoints;
}
protected void Repaint()
{
spriteEditor.RequestRepaint();
}
protected void HandleGizmoMode()
{
GizmoMode oldGizmoMode = m_GizmoMode;
var evt = eventSystem.current;
if (evt.control)
m_GizmoMode = GizmoMode.BorderEditing;
else
m_GizmoMode = GizmoMode.RectEditing;
if (oldGizmoMode != m_GizmoMode && (evt.type == EventType.KeyDown || evt.type == EventType.KeyUp) && (evt.keyCode == KeyCode.LeftControl || evt.keyCode == KeyCode.RightControl || evt.keyCode == KeyCode.LeftAlt || evt.keyCode == KeyCode.RightAlt))
Repaint();
}
protected bool MouseOnTopOfInspector()
{
if (hasSelected == false)
return false;
var point = GUIClip.Unclip(eventSystem.current.mousePosition);
point = m_SelectedFrameInspector.parent.LocalToWorld(point);
var selectedElement = m_SelectedFrameInspector.panel.Pick(point);
if (selectedElement != null
&& selectedElement.pickingMode != PickingMode.Ignore
&& selectedElement.FindCommonAncestor(m_SelectedFrameInspector) == m_SelectedFrameInspector)
return true;
return false;
}
protected void HandlePivotHandle()
{
if (!hasSelected)
return;
EditorGUI.BeginChangeCheck();
SpriteAlignment alignment = selectedSpriteAlignment;
Vector2 pivot = selectedSpritePivot;
Rect rect = selectedSpriteRect;
pivot = ApplySpriteAlignmentToPivot(pivot, rect, alignment);
Vector2 pivotHandlePosition = SpriteEditorHandles.PivotSlider(rect, pivot, styles.pivotdot, styles.pivotdotactive);
if (EditorGUI.EndChangeCheck())
{
// Pivot snapping only happen when ctrl is press. Same as scene view snapping move
if (eventSystem.current.control)
SnapPivotToSnapPoints(pivotHandlePosition, out pivot, out alignment);
else if (pivotUnitMode == PivotUnitMode.Pixels)
SnapPivotToPixels(pivotHandlePosition, out pivot, out alignment);
else
{
pivot = pivotHandlePosition;
alignment = SpriteAlignment.Custom;
}
SetSpritePivotAndAlignment(pivot, alignment);
PopulateSpriteFrameInspectorField();
}
}
protected void HandleBorderSidePointScalingSliders()
{
if (!hasSelected)
return;
GUIStyle dragDot = styles.dragBorderdot;
GUIStyle dragDotActive = styles.dragBorderDotActive;
var color = new Color(0f, 1f, 0f);
Rect rect = selectedSpriteRect;
Vector4 border = selectedSpriteBorder;
float left = rect.xMin + border.x;
float right = rect.xMax - border.z;
float top = rect.yMax - border.w;
float bottom = rect.yMin + border.y;
EditorGUI.BeginChangeCheck();
float horizontal = bottom - (bottom - top) / 2;
float vertical = left - (left - right) / 2;
float center = horizontal;
HandleBorderPointSlider(ref left, ref center, MouseCursor.ResizeHorizontal, false, dragDot, dragDotActive, color);
center = horizontal;
HandleBorderPointSlider(ref right, ref center, MouseCursor.ResizeHorizontal, false, dragDot, dragDotActive, color);
center = vertical;
HandleBorderPointSlider(ref center, ref top, MouseCursor.ResizeVertical, false, dragDot, dragDotActive, color);
center = vertical;
HandleBorderPointSlider(ref center, ref bottom, MouseCursor.ResizeVertical, false, dragDot, dragDotActive, color);
if (EditorGUI.EndChangeCheck())
{
border.x = left - rect.xMin;
border.z = rect.xMax - right;
border.w = rect.yMax - top;
border.y = bottom - rect.yMin;
selectedSpriteBorder = border;
PopulateSpriteFrameInspectorField();
}
}
protected void HandleBorderCornerScalingHandles()
{
if (!hasSelected)
return;
GUIStyle dragDot = styles.dragBorderdot;
GUIStyle dragDotActive = styles.dragBorderDotActive;
var color = new Color(0f, 1f, 0f);
Rect rect = selectedSpriteRect;
Vector4 border = selectedSpriteBorder;
float left = rect.xMin + border.x;
float right = rect.xMax - border.z;
float top = rect.yMax - border.w;
float bottom = rect.yMin + border.y;
EditorGUI.BeginChangeCheck();
// Handle corner points, but hide them if border values are below 1
HandleBorderPointSlider(ref left, ref top, MouseCursor.ResizeUpLeft, border.x < 1 && border.w < 1, dragDot, dragDotActive, color);
HandleBorderPointSlider(ref right, ref top, MouseCursor.ResizeUpRight, border.z < 1 && border.w < 1, dragDot, dragDotActive, color);
HandleBorderPointSlider(ref left, ref bottom, MouseCursor.ResizeUpRight, border.x < 1 && border.y < 1, dragDot, dragDotActive, color);
HandleBorderPointSlider(ref right, ref bottom, MouseCursor.ResizeUpLeft, border.z < 1 && border.y < 1, dragDot, dragDotActive, color);
if (EditorGUI.EndChangeCheck())
{
border.x = left - rect.xMin;
border.z = rect.xMax - right;
border.w = rect.yMax - top;
border.y = bottom - rect.yMin;
selectedSpriteBorder = border;
PopulateSpriteFrameInspectorField();
}
}
protected void HandleBorderSideScalingHandles()
{
if (hasSelected == false)
return;
Rect rect = new Rect(selectedSpriteRect);
Vector4 border = selectedSpriteBorder;
float left = rect.xMin + border.x;
float right = rect.xMax - border.z;
float top = rect.yMax - border.w;
float bottom = rect.yMin + border.y;
Vector2 screenRectTopLeft = Handles.matrix.MultiplyPoint(new Vector3(rect.xMin, rect.yMin));
Vector2 screenRectBottomRight = Handles.matrix.MultiplyPoint(new Vector3(rect.xMax, rect.yMax));
float screenRectWidth = Mathf.Abs(screenRectBottomRight.x - screenRectTopLeft.x);
float screenRectHeight = Mathf.Abs(screenRectBottomRight.y - screenRectTopLeft.y);
EditorGUI.BeginChangeCheck();
left = HandleBorderScaleSlider(left, rect.yMax, screenRectWidth, screenRectHeight, true);
right = HandleBorderScaleSlider(right, rect.yMax, screenRectWidth, screenRectHeight, true);
top = HandleBorderScaleSlider(rect.xMin, top, screenRectWidth, screenRectHeight, false);
bottom = HandleBorderScaleSlider(rect.xMin, bottom, screenRectWidth, screenRectHeight, false);
if (EditorGUI.EndChangeCheck())
{
border.x = left - rect.xMin;
border.z = rect.xMax - right;
border.w = rect.yMax - top;
border.y = bottom - rect.yMin;
selectedSpriteBorder = border;
PopulateSpriteFrameInspectorField();
}
}
protected void HandleBorderPointSlider(ref float x, ref float y, MouseCursor mouseCursor, bool isHidden, GUIStyle dragDot, GUIStyle dragDotActive, Color color)
{
var originalColor = GUI.color;
if (isHidden)
GUI.color = new Color(0, 0, 0, 0);
else
GUI.color = color;
Vector2 point = SpriteEditorHandles.PointSlider(new Vector2(x, y), mouseCursor, dragDot, dragDotActive);
x = point.x;
y = point.y;
GUI.color = originalColor;
}
protected float HandleBorderScaleSlider(float x, float y, float width, float height, bool isHorizontal)
{
float handleSize = styles.dragBorderdot.fixedWidth;
Vector2 point = Handles.matrix.MultiplyPoint(new Vector2(x, y));
float result;
EditorGUI.BeginChangeCheck();
if (isHorizontal)
{
Rect newRect = new Rect(point.x - handleSize * .5f, point.y, handleSize, height);
result = SpriteEditorHandles.ScaleSlider(point, MouseCursor.ResizeHorizontal, newRect).x;
}
else
{
Rect newRect = new Rect(point.x, point.y - handleSize * .5f, width, handleSize);
result = SpriteEditorHandles.ScaleSlider(point, MouseCursor.ResizeVertical, newRect).y;
}
if (EditorGUI.EndChangeCheck())
return result;
return isHorizontal ? x : y;
}
protected void DrawSpriteRectGizmos()
{
if (eventSystem.current.type != EventType.Repaint)
return;
SpriteEditorUtility.BeginLines(new Color(0f, 1f, 0f, 0.7f));
var selectedGUID = selected != null ? selected.spriteID : new GUID();
for (int i = 0; i < spriteCount; i++)
{
Vector4 border = GetSpriteBorderAt(i);
if (m_GizmoMode != GizmoMode.BorderEditing && (m_RectsCache != null && m_RectsCache.spriteRects[i].spriteID != selectedGUID))
{
// border does not contain negative values
if (border.sqrMagnitude < Mathf.Epsilon * 8)
continue;
}
var rect = GetSpriteRectAt(i);
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin + border.x, rect.yMin), new Vector3(rect.xMin + border.x, rect.yMax));
SpriteEditorUtility.DrawLine(new Vector3(rect.xMax - border.z, rect.yMin), new Vector3(rect.xMax - border.z, rect.yMax));
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMin + border.y), new Vector3(rect.xMax, rect.yMin + border.y));
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMax - border.w), new Vector3(rect.xMax, rect.yMax - border.w));
}
SpriteEditorUtility.EndLines();
if (ShouldShowRectScaling())
{
Rect r = selectedSpriteRect;
SpriteEditorUtility.BeginLines(new Color(0f, 0.1f, 0.3f, 0.25f));
SpriteEditorUtility.DrawBox(new Rect(r.xMin + 1f / m_Zoom, r.yMin + 1f / m_Zoom, r.width, r.height));
SpriteEditorUtility.EndLines();
SpriteEditorUtility.BeginLines(new Color(0.25f, 0.5f, 1f, 0.75f));
SpriteEditorUtility.DrawBox(r);
SpriteEditorUtility.EndLines();
}
}
protected void DrawRectGizmos(IEnumerable<Rect> rects, Color color)
{
if (eventSystem.current.type != EventType.Repaint)
return;
SpriteEditorUtility.BeginLines(color);
foreach (var rect in rects)
{
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMin), new Vector3(rect.xMin, rect.yMax));
SpriteEditorUtility.DrawLine(new Vector3(rect.xMax, rect.yMin), new Vector3(rect.xMax, rect.yMax));
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMin), new Vector3(rect.xMax, rect.yMin));
SpriteEditorUtility.DrawLine(new Vector3(rect.xMin, rect.yMax), new Vector3(rect.xMax, rect.yMax));
}
SpriteEditorUtility.EndLines();
}
// implements ISpriteEditorModule
public override void DoMainGUI()
{
m_Zoom = Handles.matrix.GetColumn(0).magnitude;
}
public override void DoPostGUI()
{
}
}
}