forked from BilalY/Rasagar
308 lines
9.5 KiB
C#
308 lines
9.5 KiB
C#
|
using Burst.Compiler.IL.Tests.Helpers;
|
||
|
using NUnit.Framework;
|
||
|
using Unity.Mathematics;
|
||
|
|
||
|
namespace Burst.Compiler.IL.Tests
|
||
|
{
|
||
|
internal partial class VectorsBinOpFloat4
|
||
|
{
|
||
|
[TestCompiler]
|
||
|
public static float Add()
|
||
|
{
|
||
|
var left = new float4(1.0f);
|
||
|
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var result = left + right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float AddFloatRight()
|
||
|
{
|
||
|
var left = new float4(1.0f);
|
||
|
var right = 2.0f;
|
||
|
var result = left + right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float AddFloatLeft()
|
||
|
{
|
||
|
var left = 2.0f;
|
||
|
var right = new float4(1.0f);
|
||
|
var result = left + right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static float AddByArgs(ref float4 left, ref float4 right)
|
||
|
{
|
||
|
var result = left + right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float Sub()
|
||
|
{
|
||
|
var left = new float4(1.0f);
|
||
|
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var result = left - right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float SubFloatLeft()
|
||
|
{
|
||
|
var left = 2.0f;
|
||
|
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var result = left - right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float SubFloatRight()
|
||
|
{
|
||
|
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var right = 2.0f;
|
||
|
var result = left - right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static float SubByArgs(ref float4 left, ref float4 right)
|
||
|
{
|
||
|
var result = left - right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float Mul()
|
||
|
{
|
||
|
var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var result = left * right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float MulFloatLeft()
|
||
|
{
|
||
|
var left = 2.0f;
|
||
|
var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var result = left * right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float MulFloatRight()
|
||
|
{
|
||
|
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var right = 2.0f;
|
||
|
var result = left * right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static float MulByArgs(ref float4 left, ref float4 right)
|
||
|
{
|
||
|
var result = left * right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float Div()
|
||
|
{
|
||
|
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var result = left / right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float DivFloatLeft()
|
||
|
{
|
||
|
var left = 15.0f;
|
||
|
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var result = left / right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float DivFloatRight()
|
||
|
{
|
||
|
var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var right = 15.0f;
|
||
|
var result = left / right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static float DivByArgs(ref float4 left, ref float4 right)
|
||
|
{
|
||
|
var result = left / right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float Mod()
|
||
|
{
|
||
|
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var result = left % right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float ModFloatLeft()
|
||
|
{
|
||
|
var left = 15.0f;
|
||
|
var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var result = left % right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float ModFloatRight()
|
||
|
{
|
||
|
var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
|
||
|
var right = 15.0f;
|
||
|
var result = left % right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static float ModByArgs(ref float4 left, ref float4 right)
|
||
|
{
|
||
|
var result = left % right;
|
||
|
return Vectors.ConvertToFloat(result);
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float Neg()
|
||
|
{
|
||
|
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
return Vectors.ConvertToFloat((-left));
|
||
|
}
|
||
|
|
||
|
[TestCompiler]
|
||
|
public static float Positive()
|
||
|
{
|
||
|
var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
return Vectors.ConvertToFloat((+left));
|
||
|
}
|
||
|
|
||
|
// Comparisons
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int Equality(float a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(new float4(a) == new float4(b));
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int EqualityFloat4(ref float4 a, ref float4 b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a == b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int Inequality(float a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(new float4(a) != new float4(b));
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int InequalityFloat4(ref float4 a, ref float4 b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a != b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int GreaterThan(float a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(new float4(a) > new float4(b));
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int GreaterThanFloat4(ref float4 a, ref float4 b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a > b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int GreaterThanFloat4Float(ref float4 a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a > b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static unsafe bool GreaterThanFloat4FloatUnsafe(ref float4 a, float b)
|
||
|
{
|
||
|
float4 x = a;
|
||
|
float4* start = &x;
|
||
|
int axis = 0;
|
||
|
|
||
|
return CompareViaIndexer(start, axis, b);
|
||
|
}
|
||
|
|
||
|
private static unsafe bool CompareViaIndexer(float4* start, int axis, float b)
|
||
|
{
|
||
|
float4 copy = *start;
|
||
|
return copy[axis] >= b;
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int GreaterThanOrEqual(float a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(new float4(a) >= new float4(b));
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int GreaterThanOrEqualFloat4(ref float4 a, ref float4 b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a >= b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int LessThan(float a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(new float4(a) < new float4(b));
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int LessThanFloat4(ref float4 a, ref float4 b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a < b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int LessThanFloat4Float(ref float4 a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a < b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int LessThanOrEqual(float a, float b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(new float4(a) <= new float4(b));
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
||
|
public static int LessThanOrEqualFloat4(ref float4 a, ref float4 b)
|
||
|
{
|
||
|
return Vectors.ConvertToInt(a <= b);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard)]
|
||
|
public static float ImplicitFloat(float a)
|
||
|
{
|
||
|
// Let float -> float4 implicit conversion
|
||
|
return Vectors.ConvertToFloat((float4) a);
|
||
|
}
|
||
|
|
||
|
[TestCompiler(DataRange.Standard)]
|
||
|
public static float ImplicitInt4(ref int4 a)
|
||
|
{
|
||
|
// Let int4 -> float4 implicit conversion
|
||
|
return Vectors.ConvertToFloat(a);
|
||
|
}
|
||
|
}
|
||
|
}
|