forked from BilalY/Rasagar
102 lines
2.5 KiB
C#
102 lines
2.5 KiB
C#
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using System.Runtime.CompilerServices;
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using Burst.Compiler.IL.Tests.Helpers;
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using NUnit.Framework;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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[TestFixture]
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internal partial class VectorsLoadStore
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{
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public struct StructWithFloat4
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{
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public float4 Vec4;
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}
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[TestCompiler(DataRange.Standard)]
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public static float TestReturnFloat4(ref float4 result)
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{
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var value = Process(result);
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return value.x + value.y;
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}
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private static float4 Process(float4 vec)
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{
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vec.x += 5;
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return vec;
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}
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[TestCompiler]
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public static float FieldLoadStoreLocalFloat4()
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{
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var v = new float4(0);
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var v1 = v.x;
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v.y = 5;
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return v.y + v1;
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}
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[TestCompiler]
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public static float FieldLoadStoreIndirectFloat4()
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{
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var localStruct = new StructWithFloat4();
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localStruct.Vec4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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return Vectors.ConvertToFloat(localStruct.Vec4);
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}
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[TestCompiler]
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public static float FieldLoadStoreLocalByRefFloat4()
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{
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var v = new float4(2);
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ChangeFloat4(ref v);
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return Vectors.ConvertToFloat(v);
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}
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private static void ChangeFloat4(ref float4 vect)
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{
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vect.x += 5;
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}
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[TestCompiler]
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public static float FieldStoreByOutFloat4()
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{
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float4 v;
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OutputFloat4(out v);
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return Vectors.ConvertToFloat(v);
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}
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private static void OutputFloat4(out float4 float4)
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{
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float4 = new float4(1, 2, 3, 4);
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}
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[TestCompiler]
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public static float FieldLoadStoreLocalByRefFloat3()
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{
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var v = new float3(2);
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ChangeFloat3(ref v);
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return Vectors.ConvertToFloat(v);
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}
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private static void ChangeFloat3(ref float3 vect)
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{
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vect.z += 5;
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}
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[TestCompiler]
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public static float FieldLoadStoreByRefFloat3()
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{
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var v = new float3(2);
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float3 result;
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LoadAndChangeFloat3(ref v, out result);
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return Vectors.ConvertToFloat(result);
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}
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private static void LoadAndChangeFloat3(ref float3 vect, out float3 result)
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{
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var local = vect;
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local.z += 5;
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result = local;
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}
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}
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}
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