forked from BilalY/Rasagar
29 lines
702 B
C#
29 lines
702 B
C#
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using NUnit.Framework;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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[TestFixture]
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internal partial class VectorsQuaternions
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{
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[TestCompiler]
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public static float Normalize()
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{
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var v4 = new quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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var result = math.normalize(v4);
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return Vectors.ConvertToFloat(result.value);
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}
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[TestCompiler]
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public static float IdentityValue()
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{
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// Force ldsflda
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return Vectors.ConvertToFloat(PassByRef(quaternion.identity.value));
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}
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private static float4 PassByRef(in float4 x)
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{
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return x;
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}
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}
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}
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