forked from BilalY/Rasagar
8 lines
446 B
Markdown
8 lines
446 B
Markdown
|
# Avoiding collisions and evaluating shots
|
||
|
|
||
|
As characters and objects move around in a complex Scene, obstacles in the Scene sometimes come between a camera and its target. Similarly, you might need to move a camera to a position in the Scene that another GameObject already occupies. Cinemachine provides extensions to handle these situations:
|
||
|
|
||
|
* [Cinemachine Collider](CinemachineCollider.md)
|
||
|
* [Cinemachine Confiner](CinemachineConfiner.md)
|
||
|
|