forked from BilalY/Rasagar
13 lines
820 B
Markdown
13 lines
820 B
Markdown
|
# Cinemachine External Camera - (deprecated)
|
||
|
|
||
|
**Note:** This component is **deprecated** in favour of using a normal CinemachineVirtualCamera with Do Nothing in both Aim and Body.
|
||
|
|
||
|
This component will expose a non-cinemachine camera to the cinemachine system, allowing it to participate in blends. Just add it as a component alongside an existing Unity Camera component. You will need to take steps (e.g. disabling the Camera component) to ensure that the Camera doesn't fight with the main Cinemachine Camera.
|
||
|
|
||
|
## Properties:
|
||
|
|
||
|
| **Property:** | **Function:** |
|
||
|
|:---|:---|
|
||
|
| __Look At__ | The object that the camera is looking at, if defined. This can be empty, but setting this may improve the quality of the blends to and from this camera. |
|
||
|
| __Blend Hint__ | Hint for blending positions to and from this camera. |
|