Rasagar/Library/PackageCache/com.unity.cinemachine/Runtime/Core/CinemachinePropertyAttribute.cs

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2024-08-26 13:07:20 -07:00
using UnityEngine;
namespace Cinemachine
{
/// <summary>
/// Property applied to AxisState. Used for custom drawing in the inspector.
/// </summary>
public sealed class AxisStatePropertyAttribute : PropertyAttribute {}
/// <summary>
/// Property applied to OrbitalTransposer.Heading. Used for custom drawing in the inspector.
/// </summary>
public sealed class OrbitalTransposerHeadingPropertyAttribute : PropertyAttribute {}
/// <summary>
/// This attributs is obsolete and unused.
/// </summary>
public sealed class LensSettingsPropertyAttribute : PropertyAttribute {}
/// <summary>
/// Property applied to Vcam Target fields. Used for custom drawing in the inspector.
/// </summary>
public sealed class VcamTargetPropertyAttribute : PropertyAttribute { }
/// <summary>
/// Property applied to CinemachineBlendDefinition. Used for custom drawing in the inspector.
/// </summary>
public sealed class CinemachineBlendDefinitionPropertyAttribute : PropertyAttribute {}
/// <summary>
/// Invoke play-mode-save for a class. This class's fields will be scanned
/// upon exiting play mode, and its property values will be applied to the scene object.
/// This is a stopgap measure that will become obsolete once Unity implements
/// play-mode-save in a more general way.
/// </summary>
public sealed class SaveDuringPlayAttribute : System.Attribute {}
/// <summary>
/// Suppresses play-mode-save for a field. Use it if the calsee has [SaveDuringPlay]
/// attribute but there are fields in the class that shouldn't be saved.
/// </summary>
public sealed class NoSaveDuringPlayAttribute : PropertyAttribute {}
/// <summary>Property field is a Tag.</summary>
public sealed class TagFieldAttribute : PropertyAttribute {}
/// <summary>Property field is a NoiseSettings asset.</summary>
public sealed class NoiseSettingsPropertyAttribute : PropertyAttribute {}
/// <summary>
/// Used for custom drawing in the inspector. Inspector will show a foldout with the asset contents
/// </summary>
public sealed class CinemachineEmbeddedAssetPropertyAttribute : PropertyAttribute
{
/// <summary>If true, inspector will display a warning if the embedded asset is null</summary>
public bool WarnIfNull;
/// <summary>Standard constructor</summary>
/// <param name="warnIfNull">If true, inspector will display a warning if the embedded asset is null</param>
public CinemachineEmbeddedAssetPropertyAttribute(bool warnIfNull = false)
{
WarnIfNull = warnIfNull;
}
}
/// <summary>
/// Atrtribute to control the automatic generation of documentation. This attribute is obsolete and not used.
/// </summary>
[DocumentationSorting(DocumentationSortingAttribute.Level.Undoc)]
public sealed class DocumentationSortingAttribute : System.Attribute
{
/// <summary>Refinement level of the documentation</summary>
public enum Level
{
/// <summary>Type is excluded from documentation</summary>
Undoc,
/// <summary>Type is documented in the API reference</summary>
API,
/// <summary>Type is documented in the highly-refined User Manual</summary>
UserRef
};
/// <summary>Refinement level of the documentation. The more refined, the more is excluded.</summary>
public Level Category { get; private set; }
/// <summary>Contructor with specific values</summary>
/// <param name="category">Documentation level</param>
public DocumentationSortingAttribute(Level category)
{
Category = category;
}
}
}