forked from BilalY/Rasagar
76 lines
2.4 KiB
C#
76 lines
2.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.Jobs
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{
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/// <summary>
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/// Used by automatically generated code. Do not use in projects.
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/// </summary>
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public class EarlyInitHelpers
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{
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/// <summary>
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/// Used by automatically generated code. Do not use in projects.
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/// Delegate used for early initialization
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/// </summary>
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public delegate void EarlyInitFunction();
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private static List<EarlyInitFunction> s_PendingDelegates;
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static EarlyInitHelpers()
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{
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FlushEarlyInits();
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}
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/// <summary>
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/// Used by automatically generated code. Do not use in projects.
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/// Calls all EarlyInit delegates and clears the invocation list
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/// </summary>
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public static void FlushEarlyInits()
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{
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while (s_PendingDelegates != null)
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{
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var oldList = s_PendingDelegates;
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s_PendingDelegates = null;
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for (int i = 0; i < oldList.Count; ++i)
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{
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try
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{
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oldList[i]();
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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}
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}
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/// <summary>
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/// Used by automatically generated code. Do not use in projects.
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/// Adds an EarlyInit helper function to invocation list.
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/// </summary>
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/// <param name="func">EarlyInitFunction add to early call list</param>
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public static void AddEarlyInitFunction(EarlyInitFunction func)
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{
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if (s_PendingDelegates == null)
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s_PendingDelegates = new List<EarlyInitFunction>();
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s_PendingDelegates.Add(func);
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}
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/// <summary>
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/// Used by automatically generated code. Do not use in projects.
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/// This methods is called when JobReflectionData cannot be created during EarlyInit.
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/// </summary>
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/// <param name="ex">Exception type to throw</param>
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public static void JobReflectionDataCreationFailed(Exception ex)
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{
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Debug.LogError($"Failed to create job reflection data. Please refer to callstack of exception for information on which job could not produce its reflection data.");
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Debug.LogException(ex);
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}
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}
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}
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