forked from BilalY/Rasagar
15 lines
1.2 KiB
Markdown
15 lines
1.2 KiB
Markdown
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---
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uid: urp-camera-differences-in-urp
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---
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# Cameras in URP
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Cameras in the Universal Render Pipeline (URP) are based on Unity's standard camera functionality, but with some significant differences. For example, URP cameras use the following:
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- The [Universal Additional Camera Data](../universal-additional-camera-data.md) component, which extends the Camera component's functionality and allows URP to store additional camera-related data.
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- The [Render Type](../camera-types-and-render-type.md) setting, which defines the two types of camera in URP: Base and Overlay.
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- The [Camera Stacking](../camera-stacking.md) system, which allows you to layer the output of multiple Cameras into a single combined output.
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- The [Volume](../Volumes.md) system, which allows you to apply [post-processing effects](../integration-with-post-processing.md) to a camera based on the position of a Transform in your scene.
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- The [Camera component](../camera-component-reference.md), which exposes URP-specific properties in the Inspector.
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For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to [the Unity manual section on Cameras](https://docs.unity3d.com/Manual/CamerasOverview.html).
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