Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/renderer-features/scriptable-render-passes.md

16 lines
773 B
Markdown
Raw Normal View History

2024-08-26 13:07:20 -07:00
---
uid: urp-scriptable-render-passes
---
# Scriptable Render Passes
Use the `ScriptableRenderPass` API and the render graph system to write a custom render pass. You can then inject the render pass into the Universal Render Pipeline (URP) frame rendering loop using the `RenderPipelineManager` API or a Scriptable Renderer Feature.
|Page|Description|
|-|-|
|[Introduction to Scriptable Render Passes](intro-to-scriptable-render-passes.md)|What a Scriptable Render Pass is, and how you can inject it into a scene.|
|[Render graph system](../render-graph.md) |The render graph system is a set of APIs that you can use to write Scriptable Render Passes.|
## Additional resources
- [Adding a Scriptable Render Pass to the frame rendering loop](../inject-a-render-pass.md)