Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/renderer-features/scriptable-renderer-features/scriptable-renderer-features-landing.md

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2024-08-26 13:07:20 -07:00
---
uid: urp-scriptable-renderer-features-landing
---
# Scriptable Renderer Features
Scriptable Renderer Features are components you can add to a renderer to alter how URP renders a project.
|Page|Description|
|-|-|
|[Introduction to Scriptable Renderer Features](intro-to-scriptable-renderer-features.md)|What a Scriptable Renderer Feature is, and how a Scriptable Renderer Feature relates to a Scriptable Render Pass.|
|[Inject a custom pass using a Scriptable Renderer Feature](inject-a-pass-using-a-scriptable-renderer-feature.md)|Create a Scriptable Renderer Feature, add it to the Universal Renderer, and enqueue a render pass.|
|[Apply a Scriptable Renderer Feature to a specific camera type](apply-scriptable-feature-to-specific-camera.md)|Control which cameras the effect of a Scriptable Renderer Feature applies to.|
|[Example of a complete Scriptable Renderer Feature](../create-custom-renderer-feature.md)|An example of a complete Scriptable Renderer Feature with a Scriptable Render Pass that creates a blur effect.|
|[Scriptable Renderer Feature API reference](scriptable-renderer-feature-reference.md)|API reference for the Scriptable Renderer Feature class.|