forked from BilalY/Rasagar
471 lines
21 KiB
C#
471 lines
21 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Material-related Rendering Debugger settings.
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/// </summary>
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public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData
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{
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#region Material validation
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/// <summary>
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/// Builtin presets for debug albedo validation.
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/// </summary>
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public enum AlbedoDebugValidationPreset
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{
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/// <summary> Use this for default luminance. </summary>
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DefaultLuminance,
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/// <summary> Use this for black acrylic paint. </summary>
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BlackAcrylicPaint,
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/// <summary> Use this for dark soil. </summary>
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DarkSoil,
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/// <summary> Use this for worn asphalt. </summary>
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WornAsphalt,
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/// <summary> Use this for dry clay soil. </summary>
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DryClaySoil,
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/// <summary> Use this for green grass. </summary>
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GreenGrass,
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/// <summary> Use this for old concrete. </summary>
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OldConcrete,
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/// <summary> Use this for red clay tile. </summary>
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RedClayTile,
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/// <summary> Use this for dry sand. </summary>
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DrySand,
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/// <summary> Use this for new concrete. </summary>
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NewConcrete,
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/// <summary> Use this for white acrylic paint. </summary>
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WhiteAcrylicPaint,
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/// <summary> Use this for fresh snow. </summary>
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FreshSnow,
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/// <summary> Use this for blue sky. </summary>
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BlueSky,
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/// <summary> Use this for foliage. </summary>
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Foliage,
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/// <summary> Use this for custom. </summary>
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Custom
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}
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struct AlbedoDebugValidationPresetData
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{
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public string name;
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public Color color;
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public float minLuminance;
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public float maxLuminance;
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}
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AlbedoDebugValidationPresetData[] m_AlbedoDebugValidationPresetData =
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{
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new AlbedoDebugValidationPresetData()
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{
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name = "Default Luminance",
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color = new Color(127f / 255f, 127f / 255f, 127f / 255f),
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minLuminance = 0.01f,
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maxLuminance = 0.90f
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},
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// colors taken from http://www.babelcolor.com/index_htm_files/ColorChecker_RGB_and_spectra.xls
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new AlbedoDebugValidationPresetData()
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{
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name = "Black Acrylic Paint",
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color = new Color(56f / 255f, 56f / 255f, 56f / 255f),
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minLuminance = 0.03f,
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maxLuminance = 0.07f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Dark Soil",
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color = new Color(85f / 255f, 61f / 255f, 49f / 255f),
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minLuminance = 0.05f,
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maxLuminance = 0.14f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Worn Asphalt",
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color = new Color(91f / 255f, 91f / 255f, 91f / 255f),
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minLuminance = 0.10f,
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maxLuminance = 0.15f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Dry Clay Soil",
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color = new Color(137f / 255f, 120f / 255f, 102f / 255f),
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minLuminance = 0.15f,
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maxLuminance = 0.35f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Green Grass",
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color = new Color(123f / 255f, 131f / 255f, 74f / 255f),
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minLuminance = 0.16f,
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maxLuminance = 0.26f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Old Concrete",
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color = new Color(135f / 255f, 136f / 255f, 131f / 255f),
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minLuminance = 0.17f,
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maxLuminance = 0.30f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Red Clay Tile",
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color = new Color(197f / 255f, 125f / 255f, 100f / 255f),
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minLuminance = 0.23f,
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maxLuminance = 0.33f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Dry Sand",
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color = new Color(177f / 255f, 167f / 255f, 132f / 255f),
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minLuminance = 0.20f,
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maxLuminance = 0.45f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "New Concrete",
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color = new Color(185f / 255f, 182f / 255f, 175f / 255f),
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minLuminance = 0.32f,
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maxLuminance = 0.55f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "White Acrylic Paint",
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color = new Color(227f / 255f, 227f / 255f, 227f / 255f),
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minLuminance = 0.75f,
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maxLuminance = 0.85f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Fresh Snow",
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color = new Color(243f / 255f, 243f / 255f, 243f / 255f),
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minLuminance = 0.85f,
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maxLuminance = 0.95f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Blue Sky",
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color = new Color(93f / 255f, 123f / 255f, 157f / 255f),
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minLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent - 0.05f,
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maxLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent + 0.05f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Foliage",
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color = new Color(91f / 255f, 108f / 255f, 65f / 255f),
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minLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent - 0.05f,
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maxLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent + 0.05f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Custom",
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color = new Color(127f / 255f, 127f / 255f, 127f / 255f),
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minLuminance = 0.01f,
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maxLuminance = 0.90f
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},
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};
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AlbedoDebugValidationPreset m_AlbedoValidationPreset;
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/// <summary>
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/// Current albedo debug validation preset.
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/// </summary>
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public AlbedoDebugValidationPreset albedoValidationPreset
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{
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get => m_AlbedoValidationPreset;
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set
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{
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m_AlbedoValidationPreset = value;
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AlbedoDebugValidationPresetData presetData = m_AlbedoDebugValidationPresetData[(int)value];
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albedoMinLuminance = presetData.minLuminance;
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albedoMaxLuminance = presetData.maxLuminance;
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albedoCompareColor = presetData.color;
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}
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}
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/// <summary>
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/// Current minimum luminance threshold value for albedo validation.
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/// Any albedo luminance values below this value will be considered invalid and will appear red on screen.
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/// </summary>
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public float albedoMinLuminance { get; set; } = 0.01f;
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/// <summary>
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/// Current maximum luminance threshold value for albedo validation.
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/// Any albedo luminance values above this value will be considered invalid and will appear blue on screen.
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/// </summary>
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public float albedoMaxLuminance { get; set; } = 0.90f;
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float m_AlbedoHueTolerance = 0.104f;
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/// <summary>
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/// Current hue tolerance value for albedo validation.
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/// </summary>
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public float albedoHueTolerance
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{
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get => m_AlbedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoHueTolerance;
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set => m_AlbedoHueTolerance = value;
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}
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float m_AlbedoSaturationTolerance = 0.214f;
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/// <summary>
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/// Current saturation tolerance value for albedo validation.
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/// </summary>
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public float albedoSaturationTolerance
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{
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get => m_AlbedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoSaturationTolerance;
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set => m_AlbedoSaturationTolerance = value;
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}
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/// <summary>
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/// Current target color value for albedo validation.
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/// </summary>
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public Color albedoCompareColor { get; set; } = new Color(127f / 255f, 127f / 255f, 127f / 255f, 255f / 255f);
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/// <summary>
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/// Current minimum threshold value for metallic validation.
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/// Any metallic values below this value will be considered invalid and will appear red on screen.
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/// </summary>
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public float metallicMinValue { get; set; } = 0.0f;
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/// <summary>
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/// Current maximum threshold value for metallic validation.
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/// Any metallic values above this value will be considered invalid and will appear blue on screen.
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/// </summary>
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public float metallicMaxValue { get; set; } = 0.9f;
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/// <summary>
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/// Current material validation mode.
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/// </summary>
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public DebugMaterialValidationMode materialValidationMode { get; set; }
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#endregion
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/// <summary>
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/// Current debug material mode.
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/// </summary>
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public DebugMaterialMode materialDebugMode { get; set; }
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/// <summary>
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/// Current debug vertex attribute mode.
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/// </summary>
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public DebugVertexAttributeMode vertexAttributeDebugMode { get; set; }
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static class Strings
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{
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public const string AlbedoSettingsContainerName = "Albedo Settings";
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public const string MetallicSettingsContainerName = "Metallic Settings";
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public static readonly NameAndTooltip MaterialOverride = new() { name = "Material Override", tooltip = "Use the drop-down to select a Material property to visualize on every GameObject on screen." };
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public static readonly NameAndTooltip VertexAttribute = new() { name = "Vertex Attribute", tooltip = "Use the drop-down to select a 3D GameObject attribute, like Texture Coordinates or Vertex Color, to visualize on screen." };
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public static readonly NameAndTooltip MaterialValidationMode = new() { name = "Material Validation Mode", tooltip = "Debug and validate material properties." };
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public static readonly NameAndTooltip ValidationPreset = new() { name = "Validation Preset", tooltip = "Validate using a list of preset surfaces and inputs based on real-world surfaces." };
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public static readonly NameAndTooltip AlbedoCustomColor = new() { name = "Target Color", tooltip = "Custom target color for albedo validation." };
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public static readonly NameAndTooltip AlbedoMinLuminance = new() { name = "Min Luminance", tooltip = "Any values set below this field are invalid and appear red on screen." };
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public static readonly NameAndTooltip AlbedoMaxLuminance = new() { name = "Max Luminance", tooltip = "Any values set above this field are invalid and appear blue on screen." };
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public static readonly NameAndTooltip AlbedoHueTolerance = new() { name = "Hue Tolerance", tooltip = "Validate a material based on a specific hue." };
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public static readonly NameAndTooltip AlbedoSaturationTolerance = new() { name = "Saturation Tolerance", tooltip = "Validate a material based on a specific Saturation." };
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public static readonly NameAndTooltip MetallicMinValue = new() { name = "Min Value", tooltip = "Any values set below this field are invalid and appear red on screen." };
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public static readonly NameAndTooltip MetallicMaxValue = new() { name = "Max Value", tooltip = "Any values set above this field are invalid and appear blue on screen." };
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}
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internal static class WidgetFactory
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{
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internal static DebugUI.Widget CreateMaterialOverride(SettingsPanel panel) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.MaterialOverride,
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autoEnum = typeof(DebugMaterialMode),
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getter = () => (int)panel.data.materialDebugMode,
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setter = (value) => panel.data.materialDebugMode = (DebugMaterialMode)value,
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getIndex = () => (int)panel.data.materialDebugMode,
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setIndex = (value) => panel.data.materialDebugMode = (DebugMaterialMode)value
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};
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internal static DebugUI.Widget CreateVertexAttribute(SettingsPanel panel) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.VertexAttribute,
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autoEnum = typeof(DebugVertexAttributeMode),
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getter = () => (int)panel.data.vertexAttributeDebugMode,
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setter = (value) => panel.data.vertexAttributeDebugMode = (DebugVertexAttributeMode)value,
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getIndex = () => (int)panel.data.vertexAttributeDebugMode,
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setIndex = (value) => panel.data.vertexAttributeDebugMode = (DebugVertexAttributeMode)value
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};
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internal static DebugUI.Widget CreateMaterialValidationMode(SettingsPanel panel) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.MaterialValidationMode,
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autoEnum = typeof(DebugMaterialValidationMode),
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getter = () => (int)panel.data.materialValidationMode,
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setter = (value) => panel.data.materialValidationMode = (DebugMaterialValidationMode)value,
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getIndex = () => (int)panel.data.materialValidationMode,
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setIndex = (value) => panel.data.materialValidationMode = (DebugMaterialValidationMode)value,
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onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
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};
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internal static DebugUI.Widget CreateAlbedoPreset(SettingsPanel panel) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.ValidationPreset,
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autoEnum = typeof(AlbedoDebugValidationPreset),
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getter = () => (int)panel.data.albedoValidationPreset,
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setter = (value) => panel.data.albedoValidationPreset = (AlbedoDebugValidationPreset)value,
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getIndex = () => (int)panel.data.albedoValidationPreset,
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setIndex = (value) => panel.data.albedoValidationPreset = (AlbedoDebugValidationPreset)value,
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onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
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};
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internal static DebugUI.Widget CreateAlbedoCustomColor(SettingsPanel panel) => new DebugUI.ColorField()
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{
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nameAndTooltip = Strings.AlbedoCustomColor,
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getter = () => panel.data.albedoCompareColor,
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setter = (value) => panel.data.albedoCompareColor = value,
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isHiddenCallback = () => panel.data.albedoValidationPreset != AlbedoDebugValidationPreset.Custom
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};
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internal static DebugUI.Widget CreateAlbedoMinLuminance(SettingsPanel panel) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoMinLuminance,
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getter = () => panel.data.albedoMinLuminance,
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setter = (value) => panel.data.albedoMinLuminance = value,
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incStep = 0.01f
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};
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internal static DebugUI.Widget CreateAlbedoMaxLuminance(SettingsPanel panel) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoMaxLuminance,
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getter = () => panel.data.albedoMaxLuminance,
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setter = (value) => panel.data.albedoMaxLuminance = value,
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incStep = 0.01f
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};
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internal static DebugUI.Widget CreateAlbedoHueTolerance(SettingsPanel panel) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoHueTolerance,
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getter = () => panel.data.albedoHueTolerance,
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setter = (value) => panel.data.albedoHueTolerance = value,
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incStep = 0.01f,
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isHiddenCallback = () => panel.data.albedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance
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};
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internal static DebugUI.Widget CreateAlbedoSaturationTolerance(SettingsPanel panel) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoSaturationTolerance,
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getter = () => panel.data.albedoSaturationTolerance,
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setter = (value) => panel.data.albedoSaturationTolerance = value,
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incStep = 0.01f,
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isHiddenCallback = () => panel.data.albedoValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance
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};
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internal static DebugUI.Widget CreateMetallicMinValue(SettingsPanel panel) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.MetallicMinValue,
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getter = () => panel.data.metallicMinValue,
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setter = (value) => panel.data.metallicMinValue = value,
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incStep = 0.01f
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};
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internal static DebugUI.Widget CreateMetallicMaxValue(SettingsPanel panel) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.MetallicMaxValue,
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getter = () => panel.data.metallicMaxValue,
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setter = (value) => panel.data.metallicMaxValue = value,
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incStep = 0.01f
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};
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}
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[DisplayInfo(name = "Material", order = 2)]
|
||
|
internal class SettingsPanel : DebugDisplaySettingsPanel<DebugDisplaySettingsMaterial>
|
||
|
{
|
||
|
public SettingsPanel(DebugDisplaySettingsMaterial data)
|
||
|
: base(data)
|
||
|
{
|
||
|
AddWidget(new DebugUI.RuntimeDebugShadersMessageBox());
|
||
|
|
||
|
AddWidget(new DebugUI.Foldout
|
||
|
{
|
||
|
displayName = "Material Filters",
|
||
|
flags = DebugUI.Flags.FrequentlyUsed,
|
||
|
isHeader = true,
|
||
|
opened = true,
|
||
|
children =
|
||
|
{
|
||
|
WidgetFactory.CreateMaterialOverride(this),
|
||
|
WidgetFactory.CreateVertexAttribute(this)
|
||
|
}
|
||
|
});
|
||
|
AddWidget(new DebugUI.Foldout
|
||
|
{
|
||
|
displayName = "Material Validation",
|
||
|
isHeader = true,
|
||
|
opened = true,
|
||
|
children =
|
||
|
{
|
||
|
WidgetFactory.CreateMaterialValidationMode(this),
|
||
|
new DebugUI.Container()
|
||
|
{
|
||
|
displayName = Strings.AlbedoSettingsContainerName,
|
||
|
isHiddenCallback = () => data.materialValidationMode != DebugMaterialValidationMode.Albedo,
|
||
|
children =
|
||
|
{
|
||
|
WidgetFactory.CreateAlbedoPreset(this),
|
||
|
WidgetFactory.CreateAlbedoCustomColor(this),
|
||
|
WidgetFactory.CreateAlbedoMinLuminance(this),
|
||
|
WidgetFactory.CreateAlbedoMaxLuminance(this),
|
||
|
WidgetFactory.CreateAlbedoHueTolerance(this),
|
||
|
WidgetFactory.CreateAlbedoSaturationTolerance(this)
|
||
|
}
|
||
|
},
|
||
|
new DebugUI.Container()
|
||
|
{
|
||
|
displayName = Strings.MetallicSettingsContainerName,
|
||
|
isHiddenCallback = () => data.materialValidationMode != DebugMaterialValidationMode.Metallic,
|
||
|
children =
|
||
|
{
|
||
|
WidgetFactory.CreateMetallicMinValue(this),
|
||
|
WidgetFactory.CreateMetallicMaxValue(this)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#region IDebugDisplaySettingsQuery
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
public bool AreAnySettingsActive =>
|
||
|
(materialDebugMode != DebugMaterialMode.None) ||
|
||
|
(vertexAttributeDebugMode != DebugVertexAttributeMode.None) ||
|
||
|
(materialValidationMode != DebugMaterialValidationMode.None);
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
public bool IsPostProcessingAllowed => !AreAnySettingsActive;
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
public bool IsLightingActive => !AreAnySettingsActive;
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
IDebugDisplaySettingsPanelDisposable IDebugDisplaySettingsData.CreatePanel()
|
||
|
{
|
||
|
return new SettingsPanel(this);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|