forked from BilalY/Rasagar
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Volume debug settings.
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/// </summary>
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public partial class UniversalRenderPipelineVolumeDebugSettings : VolumeDebugSettings<UniversalAdditionalCameraData>
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{
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/// <summary>Selected camera volume stack.</summary>
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public override VolumeStack selectedCameraVolumeStack
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{
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get
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{
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Camera cam = selectedCamera;
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if (cam == null)
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return null;
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var additionalCameraData = selectedCamera.GetComponent<UniversalAdditionalCameraData>();
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if (additionalCameraData == null)
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return null;
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var stack = additionalCameraData.volumeStack;
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if (stack != null)
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return stack;
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return VolumeManager.instance.stack;
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}
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}
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/// <summary>Selected camera volume layer mask.</summary>
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public override LayerMask selectedCameraLayerMask
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{
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get
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{
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if (selectedCamera != null && selectedCamera.TryGetComponent<UniversalAdditionalCameraData>(out var selectedAdditionalCameraData))
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return selectedAdditionalCameraData.volumeLayerMask;
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return 1; // "Default"
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}
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}
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/// <summary>Selected camera volume position.</summary>
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public override Vector3 selectedCameraPosition => selectedCamera != null ? selectedCamera.transform.position : Vector3.zero;
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}
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}
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