forked from BilalY/Rasagar
14 lines
555 B
C#
14 lines
555 B
C#
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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public partial class UniversalRenderPipelineVolumeDebugSettings
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{
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/// <summary>
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/// Specifies the render pipeline for this volume settings
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/// </summary>
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[Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)]
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public override Type targetRenderPipeline => typeof(UniversalRenderPipeline);
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}
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}
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