Rasagar/Library/PackageCache/com.unity.rendering.light-transport/Tests/Editor/UnifiedRayTracing/TraceRays.hlsl

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2024-08-26 13:07:20 -07:00
#include "Packages/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/TraceRay.hlsl"
UNIFIED_RT_DECLARE_ACCEL_STRUCT(_AccelStruct);
struct RayWithFlags
{
float3 origin;
float tMin;
float3 direction;
float tMax;
uint culling;
uint instanceMask;
uint padding;
uint padding2;
};
StructuredBuffer<RayWithFlags> _Rays;
RWStructuredBuffer<UnifiedRT::Hit> _Hits;
void RayGenExecute(UnifiedRT::DispatchInfo dispatchInfo)
{
RayWithFlags rayWithFlags = _Rays[dispatchInfo.globalThreadIndex];
UnifiedRT::Ray ray;
ray.origin = rayWithFlags.origin;
ray.direction = rayWithFlags.direction;
ray.tMin = rayWithFlags.tMin;
ray.tMax = rayWithFlags.tMax;
UnifiedRT::RayTracingAccelStruct accelStruct = UNIFIED_RT_GET_ACCEL_STRUCT(_AccelStruct);
UnifiedRT::Hit hitResult = UnifiedRT::TraceRayClosestHit(dispatchInfo, accelStruct, rayWithFlags.instanceMask, ray, rayWithFlags.culling);
_Hits[dispatchInfo.globalThreadIndex] = hitResult;
}