forked from BilalY/Rasagar
193 lines
6.7 KiB
C#
193 lines
6.7 KiB
C#
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using System.IO;
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using UnityEngine;
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namespace UnityEditor.TerrainTools
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{
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internal class TerrainToolboxWindow : EditorWindow
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{
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#if UNITY_2019_1_OR_NEWER
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[MenuItem("Window/Terrain/Terrain Toolbox", false, 3020)]
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static void CreateMangerWindow()
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{
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TerrainToolboxWindow window = GetWindow<TerrainToolboxWindow>("Terrain Toolbox");
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window.minSize = new Vector2(200, 150);
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window.Show();
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}
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#endif
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TerrainManagerMode m_SelectedMode = TerrainManagerMode.CreateTerrain;
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enum TerrainManagerMode
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{
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CreateTerrain = 0,
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Settings = 1,
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Utilities = 2,
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Visualization = 3
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}
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internal TerrainToolboxCreateTerrain m_CreateTerrainMode;
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internal TerrainToolboxSettings m_TerrainSettingsMode;
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internal TerrainToolboxUtilities m_TerrainUtilitiesMode;
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internal TerrainToolboxVisualization m_TerrainVisualizationMode;
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const string PrefName = "TerrainToolbox.Window.Mode";
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Vector2 m_ScrollPosition = Vector2.zero;
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private bool scrollBarActive = false;
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static class Styles
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{
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public static readonly GUIContent[] ModeToggles =
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{
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EditorGUIUtility.TrTextContent("Create New Terrain"),
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EditorGUIUtility.TrTextContent("Terrain Settings"),
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EditorGUIUtility.TrTextContent("Terrain Utilities"),
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EditorGUIUtility.TrTextContent("Terrain Visualization")
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};
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// use this one if the width is smaller
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public static readonly GUIContent[] CompactModeToggles =
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{
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new GUIContent("Create", "Create New Terrain"),
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new GUIContent("Settings", "Terrain Settings"),
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new GUIContent("Utilities", "Terrain Utilities"),
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new GUIContent("Visualization", "Terrain Visualization")
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};
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public static readonly GUIStyle ButtonStyle = "LargeButton";
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}
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public void OnEnable()
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{
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m_CreateTerrainMode = new TerrainToolboxCreateTerrain(this);
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m_TerrainSettingsMode = new TerrainToolboxSettings();
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m_TerrainUtilitiesMode = new TerrainToolboxUtilities();
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m_TerrainVisualizationMode = new TerrainToolboxVisualization();
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m_CreateTerrainMode.LoadSettings();
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m_CreateTerrainMode.OnEnable();
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m_TerrainSettingsMode.LoadSettings();
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m_TerrainUtilitiesMode.LoadSettings();
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m_TerrainUtilitiesMode.OnLoad();
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m_TerrainVisualizationMode.LoadSettings();
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LoadSettings();
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}
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public void OnDisable()
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{
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m_CreateTerrainMode.OnDisable();
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m_CreateTerrainMode.SaveSettings();
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m_TerrainSettingsMode.SaveSettings();
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m_TerrainUtilitiesMode.SaveSettings();
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m_TerrainVisualizationMode.SaveSettings();
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SaveSettings();
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}
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public void OnGUI()
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{
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EditorGUILayout.Space();
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m_ScrollPosition = EditorGUILayout.BeginScrollView(m_ScrollPosition, GUILayout.Width(EditorGUIUtility.currentViewWidth));
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GUIStyle vertStyle = new GUIStyle();
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// force the vertical box to be smaller than the scrollview in width so that the horizontal scrollbar is suppressed
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vertStyle.fixedWidth = EditorGUIUtility.currentViewWidth - (scrollBarActive ? 15 : 5);
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// encapsulate the vertical box in the scrollview
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EditorGUILayout.BeginVertical(vertStyle);
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ToggleManagerMode();
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EditorGUILayout.Space();
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switch (m_SelectedMode)
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{
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case TerrainManagerMode.CreateTerrain:
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m_CreateTerrainMode.OnGUI();
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break;
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case TerrainManagerMode.Settings:
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m_TerrainSettingsMode.OnGUI();
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break;
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case TerrainManagerMode.Utilities:
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m_TerrainUtilitiesMode.OnGUI();
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break;
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case TerrainManagerMode.Visualization:
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m_TerrainVisualizationMode.OnGUI();
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break;
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}
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// before ending the scrollView, get the y value
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float scrollY = 0f;
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if (Event.current.type == EventType.Repaint)
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{
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scrollY = GUILayoutUtility.GetLastRect().y;
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}
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// close the views
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndScrollView();
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float scrollHeight = 0f;
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// after ending the scrollview, get its height and save it
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if (Event.current.type == EventType.Repaint)
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{
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scrollHeight = GUILayoutUtility.GetLastRect().height;
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}
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// update the scrollBarActive variable
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if (Event.current.type == EventType.Repaint)
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{
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scrollBarActive = scrollY > scrollHeight;
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}
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}
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void ToggleManagerMode()
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{
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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EditorGUI.BeginChangeCheck();
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// changes toggles based on the screen width of the GUI
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var toggleNames= EditorGUIUtility.currentViewWidth < 453 ? Styles.CompactModeToggles : Styles.ModeToggles;
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m_SelectedMode = (TerrainManagerMode)GUILayout.Toolbar((int)m_SelectedMode, toggleNames, Styles.ButtonStyle, GUI.ToolbarButtonSize.FitToContents);
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if (EditorGUI.EndChangeCheck())
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{
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GUIUtility.keyboardControl = 0;
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}
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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}
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void OnLostFocus()
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{
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m_TerrainUtilitiesMode.OnLostFocus();
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}
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void OnDestroy()
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{
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m_TerrainVisualizationMode.RevertMaterial();
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}
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void SaveSettings()
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{
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string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsWindow);
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File.WriteAllText(filePath, ((int)m_SelectedMode).ToString());
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}
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void LoadSettings()
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{
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string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsWindow);
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if (File.Exists(filePath))
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{
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string windowSettingsData = File.ReadAllText(filePath);
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int value = 0;
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if (int.TryParse(windowSettingsData, out value))
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{
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m_SelectedMode = (TerrainManagerMode)value;
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}
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}
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}
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}
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}
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