forked from BilalY/Rasagar
1000 lines
35 KiB
C#
1000 lines
35 KiB
C#
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using System;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.TerrainTools;
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[Serializable]
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internal class TerrainFloatMinMaxValue
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{
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[SerializeField]
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private bool m_Expanded = false;
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[SerializeField]
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private float m_Value = 0.0f;
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[SerializeField]
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private float m_MinValue = 0.0f;
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[SerializeField]
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private float m_MaxValue = 1.0f;
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[SerializeField]
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private bool m_shouldClampMin = false;
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[SerializeField]
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private bool m_shouldClampMax = false;
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[SerializeField]
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private float m_MinClampValue = 0.0f;
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[SerializeField]
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private float m_MaxClampValue = 1.0f;
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[SerializeField]
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private float m_MouseSensitivity = 1.0f;
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[SerializeField]
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private bool m_WrapValue = false;
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private bool m_EditRange = true;
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private readonly GUIContent m_Label;
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private static GUIContent m_MinLabel = new GUIContent("Min", "Minimum value of range");
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private static GUIContent m_MaxLabel = new GUIContent("Max", "Maximum value of range");
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public float value {
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get => m_Value;
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set
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{
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if (m_WrapValue)
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{
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float difference = m_MaxValue - m_MinValue;
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while (value < m_MinValue)
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{
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value += difference;
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}
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while (value > m_MaxValue)
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{
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value -= difference;
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}
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m_Value = value;
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}
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else
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{
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m_Value = Mathf.Clamp(value, m_MinValue, m_MaxValue);
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}
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}
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}
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public float minValue {
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get => m_MinValue;
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set
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{
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if (shouldClampMin && value < m_MinClampValue)
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{
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m_MinValue = m_MinClampValue;
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}
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else
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{
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m_MinValue = value;
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}
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if (m_Value < m_MinValue)
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{
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m_Value = m_MinValue;
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}
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if (m_MinValue > m_MaxValue)
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{
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m_MaxValue = m_MinValue;
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}
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}
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}
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public float maxValue {
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get => m_MaxValue;
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set
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{
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if (shouldClampMax && value > m_MaxClampValue)
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{
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m_MaxValue = m_MaxClampValue;
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}
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else
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{
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m_MaxValue = value;
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}
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if (m_Value > m_MaxValue)
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{
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m_Value = m_MaxValue;
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}
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if (m_MinValue > m_MaxValue)
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{
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m_MinValue = m_MaxValue;
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}
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}
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}
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public bool shouldClampMin {
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get => m_shouldClampMin;
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set
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{
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m_shouldClampMin = value;
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if (m_shouldClampMin)
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{
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minClamp = m_MinClampValue;
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}
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}
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}
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public float minClamp {
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get => m_MinClampValue;
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set
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{
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// validate that clamp value is possible
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if (shouldClampMin && shouldClampMax && value > maxClamp)
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{
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throw new ArgumentOutOfRangeException("minClamp", "minimum clamp value must be less than maximum clamp");
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}
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m_MinClampValue = value;
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if (shouldClampMin && m_MinClampValue > minValue)
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{
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minValue = m_MinClampValue;
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}
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}
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}
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public bool shouldClampMax {
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get => m_shouldClampMax;
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set
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{
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m_shouldClampMax = value;
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if (m_shouldClampMax)
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{
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maxClamp = m_MaxClampValue;
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}
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}
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}
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public float maxClamp {
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get => m_MaxClampValue;
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set
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{
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// validate that clamp value is possible
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if (shouldClampMax && shouldClampMin && value < minClamp)
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{
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throw new ArgumentOutOfRangeException("maxClamp", "maximum clamp value must be greater than minimum clamp");
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}
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m_MaxClampValue = value;
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if (shouldClampMax && m_MaxClampValue < maxValue)
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{
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maxValue = m_MaxClampValue;
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}
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}
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}
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public float mouseSensitivity {
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get => m_MouseSensitivity;
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set => m_MouseSensitivity = value;
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}
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public bool wrapValue {
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get => m_WrapValue;
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set => m_WrapValue = value;
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}
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public bool expanded {
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get => m_Expanded;
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}
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public TerrainFloatMinMaxValue(GUIContent label, float value, float minValue, float maxValue, bool editRange = true)
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{
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m_Expanded = false;
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m_Value = value;
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m_MinValue = minValue;
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m_MaxValue = maxValue;
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m_EditRange = editRange;
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m_Label = label;
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}
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public void DrawInspectorGUI()
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{
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float fieldWidth = EditorGUIUtility.fieldWidth;
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float indentOffset = EditorGUI.indentLevel * 15f;
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// reset indent level so we can do all our calculations without it
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int originalIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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float paddingAmount = 5f;
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Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
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totalRect.x += indentOffset;
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totalRect.width -= indentOffset;
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Rect labelRect = new Rect(totalRect.x + 15, totalRect.y, EditorGUIUtility.labelWidth - 15, totalRect.height);
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// if we don't allow range editing, just reserve a padding value for this foldout
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Rect foldoutRect = new Rect(totalRect.x, labelRect.y, 15, totalRect.height);
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// the implementation of the slider uses a hardcoded 5 value to define the padding between it and the float value
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Rect sliderRect = new Rect(labelRect.xMax, foldoutRect.y, totalRect.width - labelRect.width - fieldWidth - foldoutRect.width - paddingAmount, totalRect.height);
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Rect floatFieldRect = new Rect(sliderRect.xMax + paddingAmount, sliderRect.y, fieldWidth, totalRect.height);
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int rectHeight = 1;
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EditorGUI.PrefixLabel(labelRect, m_Label);
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m_Value = GUI.HorizontalSlider(sliderRect, m_Value, minValue, maxValue);
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m_Value = Mathf.Clamp(EditorGUI.FloatField(floatFieldRect, m_Value), minValue, maxValue);
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m_Expanded = GUI.Toggle(foldoutRect, m_Expanded, GUIContent.none, EditorStyles.foldout);
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// allow the label to be used as a toggle as well
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if (Event.current != null
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&& Event.current.type == EventType.MouseDown
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&& labelRect.Contains(Event.current.mousePosition))
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{
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m_Expanded = !m_Expanded;
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Event.current.Use();
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}
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if (m_Expanded && m_EditRange)
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{
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// vertical padding
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GUILayoutUtility.GetRect(1, 3);
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// minimum possible display width
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var labelPadding = 7.0f;
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var maxLabelWidth = EditorStyles.label.CalcSize(m_MaxLabel).x;
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var minLabelWidth = EditorStyles.label.CalcSize(m_MinLabel).x;
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var totalWidth = EditorGUIUtility.fieldWidth + labelPadding + maxLabelWidth + minLabelWidth;
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totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
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// if the width would cause the range editor to clip, force it to break past the indent
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if (sliderRect.width >= totalWidth)
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{
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totalRect.xMin = sliderRect.xMin;
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}
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else
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{
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totalRect.xMin += totalRect.width - ((EditorGUIUtility.fieldWidth + labelPadding) * 2.0f + maxLabelWidth + minLabelWidth);
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}
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Rect minRect = new Rect(totalRect.xMin, totalRect.y, totalRect.width / 2, totalRect.height);
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Rect minLabelRect = new Rect(minRect);
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minLabelRect.width = minLabelWidth;
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minRect.xMin += minLabelRect.width + labelPadding;
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minRect.width = fieldWidth;
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Rect maxRect = new Rect(totalRect.xMin + totalRect.width / 2, totalRect.y, totalRect.width / 2, totalRect.height);
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Rect maxLabelRect = new Rect(minRect);
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maxRect.xMax = totalRect.xMax;
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maxRect.xMin = totalRect.xMax - fieldWidth;
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maxLabelRect.xMin = maxRect.xMin - maxLabelWidth - labelPadding;
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EditorGUI.BeginChangeCheck();
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EditorGUI.PrefixLabel(minLabelRect, m_MinLabel);
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minValue = EditorGUI.FloatField(minRect, minValue);
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EditorGUI.PrefixLabel(maxLabelRect, m_MaxLabel);
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maxValue = EditorGUI.FloatField(maxRect, maxValue);
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if (EditorGUI.EndChangeCheck())
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{
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m_Value = Mathf.Clamp(m_Value, minValue, maxValue);
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}
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}
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// if the min/max values are the same, then auto open the range edit
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// when the user attempts to change something
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if (m_EditRange && minValue.Equals(maxValue)
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&& Event.current != null && Event.current.type == EventType.MouseDown
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&& totalRect.Contains(Event.current.mousePosition))
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{
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m_Expanded = true;
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Event.current.Use();
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}
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GUILayoutUtility.GetRect(1, rectHeight);
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EditorGUI.indentLevel = originalIndent;
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GUILayoutUtility.GetRect(1, 2);
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}
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}
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[Serializable]
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internal class TerrainIntMinMaxValue
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{
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[SerializeField]
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private bool m_Expanded = false;
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[SerializeField]
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private int m_Value = 0;
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[SerializeField]
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private int m_MinValue = 0;
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[SerializeField]
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private int m_MaxValue = 10;
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private GUIContent m_Label;
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private static GUIContent m_MinLabel = new GUIContent("Min", "Minimum Range Value");
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private static GUIContent m_MaxLabel = new GUIContent("Max", "Maximum Range Value");
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public int value {
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get => m_Value;
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set => m_Value = Mathf.Clamp(value, m_MinValue, m_MaxValue);
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}
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public int minValue {
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get => m_MinValue;
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set => m_MinValue = value;
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}
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public int maxValue {
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get => m_MaxValue;
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set => m_MaxValue = value;
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}
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public GUIContent label {
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get => m_Label;
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set => m_Label = value;
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}
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public TerrainIntMinMaxValue(GUIContent label, int value, int minValue, int maxValue)
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{
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m_Expanded = false;
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m_Value = value;
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m_MinValue = minValue;
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m_MaxValue = maxValue;
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m_Label = label;
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}
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public void DrawInspectorGUI()
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{
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float fieldWidth = EditorGUIUtility.fieldWidth;
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float indentOffset = EditorGUI.indentLevel * 15f;
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// reset indent level so we can do all our calculations without it
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int originalIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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float paddingAmount = 5f;
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Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
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totalRect.x += indentOffset;
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totalRect.width -= indentOffset;
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Rect labelRect = new Rect(totalRect.x + 15, totalRect.y, EditorGUIUtility.labelWidth - 15, totalRect.height);
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// if we don't allow range editing, just reserve a padding value for this foldout
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Rect foldoutRect = new Rect(totalRect.x, labelRect.y, 15, totalRect.height);
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// the implementation of the slider uses a hardcoded 5 value to define the padding between it and the float value
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Rect sliderRect = new Rect(labelRect.xMax, foldoutRect.y, totalRect.width - labelRect.width - fieldWidth - foldoutRect.width - paddingAmount, totalRect.height);
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Rect floatFieldRect = new Rect(sliderRect.xMax + paddingAmount, sliderRect.y, fieldWidth, totalRect.height);
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int rectHeight = 1;
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EditorGUI.PrefixLabel(labelRect, m_Label);
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m_Value = Mathf.RoundToInt(GUI.HorizontalSlider(sliderRect, (float)m_Value, minValue, maxValue));
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m_Value = (int)Mathf.Clamp(EditorGUI.FloatField(floatFieldRect, m_Value), minValue, maxValue);
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m_Expanded = GUI.Toggle(foldoutRect, m_Expanded, GUIContent.none, EditorStyles.foldout);
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// allow the label to be used as a toggle as well
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if (Event.current != null
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&& Event.current.type == EventType.MouseDown
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&& labelRect.Contains(Event.current.mousePosition))
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{
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m_Expanded = !m_Expanded;
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Event.current.Use();
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}
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if (m_Expanded)
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{
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// vertical padding
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GUILayoutUtility.GetRect(1, 3);
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// minimum possible display width
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var labelPadding = 7.0f;
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var maxLabelWidth = EditorStyles.label.CalcSize(m_MaxLabel).x;
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var minLabelWidth = EditorStyles.label.CalcSize(m_MinLabel).x;
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var totalWidth = EditorGUIUtility.fieldWidth + labelPadding + maxLabelWidth + minLabelWidth;
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totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
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// if the width would cause the range editor to clip, force it to break past the indent
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if (sliderRect.width >= totalWidth)
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{
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totalRect.xMin = sliderRect.xMin;
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}
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else
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{
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totalRect.xMin += totalRect.width - ((EditorGUIUtility.fieldWidth + labelPadding) * 2.0f + maxLabelWidth + minLabelWidth);
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}
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Rect minRect = new Rect(totalRect.xMin, totalRect.y, totalRect.width / 2, totalRect.height);
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Rect minLabelRect = new Rect(minRect);
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minLabelRect.width = minLabelWidth;
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minRect.xMin += minLabelRect.width + labelPadding;
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minRect.width = fieldWidth;
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Rect maxRect = new Rect(totalRect.xMin + totalRect.width / 2, totalRect.y, totalRect.width / 2, totalRect.height);
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Rect maxLabelRect = new Rect(minRect);
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maxRect.xMax = totalRect.xMax;
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maxRect.xMin = totalRect.xMax - fieldWidth;
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maxLabelRect.xMin = maxRect.xMin - maxLabelWidth - labelPadding;
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EditorGUI.BeginChangeCheck();
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EditorGUI.PrefixLabel(minLabelRect, m_MinLabel);
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minValue = EditorGUI.IntField(minRect, minValue);
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EditorGUI.PrefixLabel(maxLabelRect, m_MaxLabel);
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maxValue = EditorGUI.IntField(maxRect, maxValue);
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if (EditorGUI.EndChangeCheck())
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{
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maxValue = Mathf.Max(minValue, maxValue);
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minValue = Mathf.Min(minValue, maxValue);
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value = Mathf.Clamp(value, minValue, maxValue);
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}
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}
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// if the min/max values are the same, then auto open the range edit
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// when the user attempts to change something
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if (minValue.Equals(maxValue)
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&& Event.current != null && Event.current.type == EventType.MouseDown
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&& totalRect.Contains(Event.current.mousePosition))
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{
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m_Expanded = true;
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Event.current.Use();
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}
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GUILayoutUtility.GetRect(1, rectHeight);
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EditorGUI.indentLevel = originalIndent;
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GUILayoutUtility.GetRect(1, 2);
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}
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}
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internal static class TerrainToolGUIHelper
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{
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public delegate void ResetTool();
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public static GUILayoutOption dontExpandWidth = GUILayout.ExpandWidth(false);
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public static GUIStyle toolbarNormalStyle = null;
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public static GUIStyle toolbarActiveStyle = null;
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public static GUIStyle leftToolbarStyle = null;
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public static GUIStyle midToolbarStyle = null;
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public static GUIStyle midToolbarActiveStyle = null;
|
||
|
public static GUIStyle rightToolbarStyle = null;
|
||
|
|
||
|
static TerrainToolGUIHelper()
|
||
|
{
|
||
|
toolbarNormalStyle = new GUIStyle("ToolbarButton");
|
||
|
toolbarActiveStyle = new GUIStyle("ToolbarButton");
|
||
|
toolbarActiveStyle.normal.background = toolbarNormalStyle.hover.background;
|
||
|
leftToolbarStyle = new GUIStyle("CommandLeft");
|
||
|
midToolbarStyle = new GUIStyle("CommandMid");
|
||
|
midToolbarActiveStyle = new GUIStyle("CommandMid");
|
||
|
midToolbarActiveStyle.normal.background = midToolbarStyle.active.background;
|
||
|
rightToolbarStyle = new GUIStyle("CommandRight");
|
||
|
}
|
||
|
|
||
|
public static GUIStyle GetToolbarToggleStyle(bool isToggled)
|
||
|
{
|
||
|
return isToggled ? toolbarActiveStyle : toolbarNormalStyle;
|
||
|
}
|
||
|
|
||
|
public static bool DrawToggleHeaderFoldout(GUIContent title, bool state, ref bool enabled)
|
||
|
{
|
||
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
||
|
|
||
|
var labelRect = backgroundRect;
|
||
|
labelRect.xMin += 32f;
|
||
|
labelRect.xMax -= 20f;
|
||
|
|
||
|
var foldoutRect = backgroundRect;
|
||
|
foldoutRect.xMin += 13f;
|
||
|
foldoutRect.y += 1f;
|
||
|
foldoutRect.width = 13f;
|
||
|
foldoutRect.height = 13f;
|
||
|
|
||
|
var toggleRect = foldoutRect;
|
||
|
toggleRect.x = foldoutRect.xMax + 4f;
|
||
|
|
||
|
// Background rect should be full-width
|
||
|
backgroundRect.xMin = 16f * EditorGUI.indentLevel;
|
||
|
backgroundRect.xMin = 0;
|
||
|
|
||
|
backgroundRect.width += 4f;
|
||
|
|
||
|
// Background
|
||
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
||
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
||
|
|
||
|
// Title
|
||
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
||
|
|
||
|
// Active checkbox
|
||
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
||
|
|
||
|
// Enabled toggle
|
||
|
enabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, EditorStyles.toggle);
|
||
|
|
||
|
var e = Event.current;
|
||
|
|
||
|
if (e.type == EventType.MouseDown && e.button == 0)
|
||
|
{
|
||
|
if (toggleRect.Contains(e.mousePosition))
|
||
|
{
|
||
|
enabled = !enabled;
|
||
|
e.Use();
|
||
|
}
|
||
|
else if (backgroundRect.Contains(e.mousePosition))
|
||
|
{
|
||
|
state = !state;
|
||
|
e.Use();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
public static bool DrawToggleHeaderFoldout(GUIContent title, bool state, ref bool enabled, float padding)
|
||
|
{
|
||
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
||
|
|
||
|
var labelRect = backgroundRect;
|
||
|
labelRect.xMin += 32f;
|
||
|
labelRect.xMax -= 20f;
|
||
|
|
||
|
var foldoutRect = backgroundRect;
|
||
|
foldoutRect.xMin += padding;
|
||
|
foldoutRect.y += 1f;
|
||
|
foldoutRect.width = 13f;
|
||
|
foldoutRect.height = 13f;
|
||
|
|
||
|
var toggleRect = foldoutRect;
|
||
|
toggleRect.x = foldoutRect.xMax + 4f;
|
||
|
|
||
|
// Background rect should be full-width
|
||
|
backgroundRect.xMin = padding;
|
||
|
backgroundRect.xMin = 0;
|
||
|
|
||
|
backgroundRect.width += 4f;
|
||
|
|
||
|
// Background
|
||
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
||
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
||
|
|
||
|
// Title
|
||
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
||
|
|
||
|
// Active checkbox
|
||
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
||
|
|
||
|
// Enabled toggle
|
||
|
enabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, EditorStyles.toggle);
|
||
|
|
||
|
var e = Event.current;
|
||
|
|
||
|
if (e.type == EventType.MouseDown && e.button == 0)
|
||
|
{
|
||
|
if (toggleRect.Contains(e.mousePosition))
|
||
|
{
|
||
|
enabled = !enabled;
|
||
|
e.Use();
|
||
|
}
|
||
|
else if (backgroundRect.Contains(e.mousePosition))
|
||
|
{
|
||
|
state = !state;
|
||
|
e.Use();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
public static bool DrawHeaderFoldout(GUIContent title, bool state)
|
||
|
{
|
||
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
||
|
|
||
|
var labelRect = backgroundRect;
|
||
|
labelRect.xMin += 16f;
|
||
|
labelRect.xMax -= 20f;
|
||
|
|
||
|
var foldoutRect = backgroundRect;
|
||
|
foldoutRect.y += 1f;
|
||
|
foldoutRect.width = 13f;
|
||
|
foldoutRect.height = 13f;
|
||
|
|
||
|
|
||
|
// Background rect should be full-width
|
||
|
backgroundRect.xMin = 0;
|
||
|
backgroundRect.width += 4f;
|
||
|
|
||
|
// Background
|
||
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
||
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
||
|
|
||
|
// Title
|
||
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
||
|
|
||
|
// Active checkbox
|
||
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
||
|
|
||
|
var e = Event.current;
|
||
|
|
||
|
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
|
||
|
{
|
||
|
state = !state;
|
||
|
e.Use();
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Handles drawing a foldout in which the label can be disabled while still being selectable and separate from the foldout state.
|
||
|
/// </summary>
|
||
|
/// <param name="label">The <see cref="GUIContent"/> to display./param>
|
||
|
/// <param name="state">The state of the foldout.</param>
|
||
|
/// <param name="labelState">The state of the label.</param>
|
||
|
/// <returns>Returns <c>true</c> when the foldout is in a enabled state. Otherwise, returns <c>false</c>.</returns>
|
||
|
internal static bool DrawDisableableLabelFoldout(GUIContent label, bool state, bool labelState = true)
|
||
|
{
|
||
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
||
|
|
||
|
var labelRect = backgroundRect;
|
||
|
labelRect.xMin += 16f;
|
||
|
labelRect.xMax -= 20f;
|
||
|
|
||
|
var foldoutRect = backgroundRect;
|
||
|
foldoutRect.y += 1f;
|
||
|
foldoutRect.width = 13f;
|
||
|
foldoutRect.height = 13f;
|
||
|
|
||
|
|
||
|
// Background rect should be full-width
|
||
|
backgroundRect.xMin = 0;
|
||
|
backgroundRect.width += 4f;
|
||
|
|
||
|
// Title
|
||
|
GUI.enabled = labelState;
|
||
|
EditorGUI.LabelField(labelRect, label);
|
||
|
GUI.enabled = true;
|
||
|
|
||
|
// Active checkbox
|
||
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
||
|
|
||
|
var e = Event.current;
|
||
|
|
||
|
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
|
||
|
{
|
||
|
state = !state;
|
||
|
e.Use();
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
public static bool DrawSimpleFoldout(GUIContent label, bool state, int indentLevel = 0, float width = 10f)
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
GUILayout.Space(indentLevel * 15);
|
||
|
state = GUILayout.Toggle(state, label, EditorStyles.foldout, GUILayout.Width(width));
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
public static bool DrawHeaderFoldoutForErosion(GUIContent title, bool state, ResetTool resetMethod)
|
||
|
{
|
||
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
||
|
|
||
|
var labelRect = backgroundRect;
|
||
|
labelRect.xMin += 16f;
|
||
|
labelRect.xMax -= 20f;
|
||
|
|
||
|
var foldoutRect = backgroundRect;
|
||
|
foldoutRect.y += 1f;
|
||
|
foldoutRect.width = 13f;
|
||
|
foldoutRect.height = 13f;
|
||
|
|
||
|
|
||
|
// Background rect should be full-width
|
||
|
backgroundRect.xMin = 0;
|
||
|
backgroundRect.width += 4f;
|
||
|
|
||
|
var gearIconRect = new Rect();
|
||
|
gearIconRect.y = backgroundRect.y;
|
||
|
gearIconRect.x = backgroundRect.width - 30f;
|
||
|
gearIconRect.width = 18f;
|
||
|
gearIconRect.height = 18f;
|
||
|
|
||
|
// Background
|
||
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
||
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
||
|
|
||
|
// Title
|
||
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
||
|
|
||
|
// Active checkbox
|
||
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
||
|
|
||
|
bool reset = false;
|
||
|
//icon
|
||
|
reset = GUI.Toggle(gearIconRect, reset, EditorGUIUtility.IconContent("_Popup"), EditorStyles.label);
|
||
|
|
||
|
var e = Event.current;
|
||
|
|
||
|
if (reset)
|
||
|
{
|
||
|
GenericMenu menu = new GenericMenu();
|
||
|
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
|
||
|
menu.ShowAsContext();
|
||
|
e.Use();
|
||
|
}
|
||
|
else if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
|
||
|
{
|
||
|
state = !state;
|
||
|
e.Use();
|
||
|
}
|
||
|
|
||
|
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 1)
|
||
|
{
|
||
|
GenericMenu menu = new GenericMenu();
|
||
|
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
|
||
|
menu.ShowAsContext();
|
||
|
e.Use();
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
public static bool DrawHeaderFoldoutForBrush(GUIContent title, bool state, ResetBrush resetMethod)
|
||
|
{
|
||
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
||
|
|
||
|
var labelRect = backgroundRect;
|
||
|
labelRect.xMin += 16f;
|
||
|
labelRect.xMax -= 20f;
|
||
|
|
||
|
var foldoutRect = backgroundRect;
|
||
|
foldoutRect.y += 1f;
|
||
|
foldoutRect.width = 13f;
|
||
|
foldoutRect.height = 13f;
|
||
|
|
||
|
|
||
|
// Background rect should be full-width
|
||
|
backgroundRect.xMin = 0;
|
||
|
backgroundRect.width += 4f;
|
||
|
|
||
|
var gearIconRect = new Rect();
|
||
|
gearIconRect.y = backgroundRect.y;
|
||
|
gearIconRect.x = backgroundRect.width - 30f;
|
||
|
gearIconRect.width = 18f;
|
||
|
gearIconRect.height = 18f;
|
||
|
|
||
|
// Background
|
||
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
||
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
||
|
|
||
|
// Title
|
||
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
||
|
|
||
|
// Active checkbox
|
||
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
||
|
|
||
|
bool reset = false;
|
||
|
//icon
|
||
|
reset = GUI.Toggle(gearIconRect, reset, EditorGUIUtility.IconContent("_Popup"), EditorStyles.label);
|
||
|
|
||
|
var e = Event.current;
|
||
|
|
||
|
if (reset)
|
||
|
{
|
||
|
GenericMenu menu = new GenericMenu();
|
||
|
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
|
||
|
menu.ShowAsContext();
|
||
|
e.Use();
|
||
|
}
|
||
|
else if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
|
||
|
{
|
||
|
state = !state;
|
||
|
e.Use();
|
||
|
}
|
||
|
|
||
|
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 1)
|
||
|
{
|
||
|
GenericMenu menu = new GenericMenu();
|
||
|
menu.AddItem(new GUIContent("Reset"), false, () => { resetMethod(); });
|
||
|
menu.ShowAsContext();
|
||
|
e.Use();
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
|
||
|
public static bool DrawFoldout(bool expanded, GUIContent title, Action func)
|
||
|
{
|
||
|
bool state = expanded;
|
||
|
state = DrawHeaderFoldout(title, state);
|
||
|
|
||
|
if (state)
|
||
|
{
|
||
|
EditorGUI.indentLevel++;
|
||
|
if (func != null)
|
||
|
{
|
||
|
func();
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
public static void DrawFoldout(SerializedProperty prop, GUIContent title, Action func)
|
||
|
{
|
||
|
prop.isExpanded = DrawFoldout(prop.isExpanded, title, func);
|
||
|
}
|
||
|
|
||
|
private static Rect GetToolbarRect(GUIContent[] toolbarContent, params GUILayoutOption[] options)
|
||
|
{
|
||
|
Debug.Assert(toolbarContent.Length > 0);
|
||
|
|
||
|
Rect maxRect = EditorGUILayout.GetControlRect(false, 0f);
|
||
|
Rect totalRect = new Rect(maxRect.xMin, maxRect.yMin, 0f, 0f);
|
||
|
Vector2 buttonPos = new Vector2(maxRect.xMin, maxRect.yMin);
|
||
|
GUIStyle skin = GetToolbarToggleStyle(false);
|
||
|
//bool newLine = true;
|
||
|
int linecount = 1;
|
||
|
|
||
|
Vector2 buttonSize = skin.CalcSize(toolbarContent[0]);
|
||
|
|
||
|
|
||
|
for (int i = 0; i < toolbarContent.Length; ++i)
|
||
|
{
|
||
|
buttonSize = skin.CalcSize(toolbarContent[i]);
|
||
|
|
||
|
if (buttonPos.x + buttonSize.x > maxRect.xMax)
|
||
|
{
|
||
|
buttonPos.x = maxRect.xMin;
|
||
|
buttonPos.y += buttonSize.y;
|
||
|
linecount++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
totalRect.xMax = Mathf.Max(buttonPos.x + buttonSize.x, totalRect.xMax);
|
||
|
}
|
||
|
|
||
|
buttonPos.x += buttonSize.x;
|
||
|
}
|
||
|
|
||
|
totalRect.height = buttonSize.y * linecount;
|
||
|
|
||
|
return totalRect;
|
||
|
}
|
||
|
|
||
|
public static int HorizontalFlagToolbar(GUIContent[] toolbarContent, int[] enumValues, int selection, params GUILayoutOption[] options)
|
||
|
{
|
||
|
Rect toolbarRect = GetToolbarRect(toolbarContent, options);
|
||
|
|
||
|
// GUI.Box(totalRect, GUIContent.none);
|
||
|
|
||
|
GUILayoutUtility.GetRect(toolbarRect.width, toolbarRect.height / 4);
|
||
|
// GUI.Box(totalRect, GUIContent.none);
|
||
|
// Rect maxRect = EditorGUILayout.GetControlRect(false, totalRect.height);
|
||
|
|
||
|
Vector2 buttonPos = new Vector2(toolbarRect.xMin, toolbarRect.yMin);
|
||
|
|
||
|
for (int i = 0; i < toolbarContent.Length; ++i)
|
||
|
{
|
||
|
int enumVal = enumValues[i];
|
||
|
bool wasActive = (selection & enumVal) == enumVal && enumVal != 0;
|
||
|
GUIStyle skin = GetToolbarToggleStyle(wasActive);
|
||
|
Vector2 buttonSize = skin.CalcSize(toolbarContent[i]);
|
||
|
|
||
|
if (buttonPos.x + buttonSize.x > toolbarRect.xMax)
|
||
|
{
|
||
|
buttonPos.x = toolbarRect.xMin;
|
||
|
buttonPos.y += buttonSize.y;
|
||
|
}
|
||
|
|
||
|
Rect buttonRect = new Rect(buttonPos.x, buttonPos.y, buttonSize.x, buttonSize.y);
|
||
|
|
||
|
if (GUI.Button(buttonRect, toolbarContent[i], skin))
|
||
|
{
|
||
|
if (enumVal == 0)
|
||
|
{
|
||
|
selection = enumVal;
|
||
|
}
|
||
|
else if (enumVal == ~0)
|
||
|
{
|
||
|
selection = wasActive ? ~enumVal : enumVal;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
selection = wasActive ? (selection & ~enumVal) : (selection | enumVal);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
buttonPos.x += buttonSize.x;
|
||
|
}
|
||
|
|
||
|
return selection;
|
||
|
}
|
||
|
|
||
|
public static int MinMaxSliderInt(GUIContent label, int value, ref int minValue, ref int maxValue)
|
||
|
{
|
||
|
float fieldWidth = EditorGUIUtility.fieldWidth;
|
||
|
float indentOffset = EditorGUI.indentLevel * 15f;
|
||
|
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
|
||
|
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
|
||
|
|
||
|
Rect sliderRect = new Rect(labelRect.xMax, labelRect.y, totalRect.width - labelRect.width - 2 * fieldWidth - 4, totalRect.height);
|
||
|
|
||
|
Rect minLabelRect = new Rect(sliderRect.xMax + 4 - indentOffset, labelRect.y, fieldWidth, totalRect.height);
|
||
|
Rect minRect = new Rect(minLabelRect.xMax, labelRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
|
||
|
|
||
|
Rect maxRect = new Rect(minRect.xMax - indentOffset, sliderRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
|
||
|
|
||
|
EditorGUI.PrefixLabel(labelRect, label);
|
||
|
value = EditorGUI.IntSlider(sliderRect, value, minValue, maxValue);
|
||
|
EditorGUI.PrefixLabel(minLabelRect, new GUIContent("Range:"));
|
||
|
minValue = EditorGUI.IntField(minRect, minValue);
|
||
|
maxValue = EditorGUI.IntField(maxRect, maxValue);
|
||
|
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
public static float MinMaxSlider(GUIContent label, float value, ref float minValue, ref float maxValue)
|
||
|
{
|
||
|
float fieldWidth = EditorGUIUtility.fieldWidth;
|
||
|
float indentOffset = EditorGUI.indentLevel * 15f;
|
||
|
Rect totalRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
|
||
|
Rect labelRect = new Rect(totalRect.x, totalRect.y, EditorGUIUtility.labelWidth - indentOffset, totalRect.height);
|
||
|
|
||
|
Rect sliderRect = new Rect(labelRect.xMax, labelRect.y, totalRect.width - labelRect.width - 2 * fieldWidth - 4, totalRect.height);
|
||
|
|
||
|
Rect minLabelRect = new Rect(sliderRect.xMax + 4 - indentOffset, labelRect.y, fieldWidth, totalRect.height);
|
||
|
Rect minRect = new Rect(minLabelRect.xMax, labelRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
|
||
|
|
||
|
Rect maxRect = new Rect(minRect.xMax - indentOffset, sliderRect.y, fieldWidth / 2 + indentOffset, totalRect.height);
|
||
|
|
||
|
EditorGUI.PrefixLabel(labelRect, label);
|
||
|
value = EditorGUI.Slider(sliderRect, value, minValue, maxValue);
|
||
|
EditorGUI.PrefixLabel(minLabelRect, new GUIContent("Range:"));
|
||
|
minValue = EditorGUI.FloatField(minRect, minValue);
|
||
|
maxValue = EditorGUI.FloatField(maxRect, maxValue);
|
||
|
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
private static GUIContent s_TempGUIContent = new GUIContent();
|
||
|
|
||
|
public static GUIContent TempContent(string str)
|
||
|
{
|
||
|
s_TempGUIContent.image = null;
|
||
|
s_TempGUIContent.text = str;
|
||
|
s_TempGUIContent.tooltip = null;
|
||
|
return s_TempGUIContent;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Terrain editor hash.
|
||
|
/// </summary>
|
||
|
public static int s_TerrainEditorHash = "TerrainEditor".GetHashCode();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Percentage based slider GUI, used on brush spacing, scatter and strength controls.
|
||
|
/// </summary>
|
||
|
/// <param name="content">The style and content of the slider GUI.</param>
|
||
|
/// <param name="valueInPercent">The current value in percentage.</param>
|
||
|
/// <param name="minVal">The minimum value of the slider.</param>
|
||
|
/// <param name="maxVal">The maximum value of the slider.</param>
|
||
|
/// <returns>Return the current slider GUI value in percentage.</returns>
|
||
|
public static float PercentSlider(GUIContent content, float valueInPercent, float minVal, float maxVal)
|
||
|
{
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
float v = EditorGUILayout.Slider(content, Mathf.Round(valueInPercent * 100f), minVal * 100f, maxVal * 100f);
|
||
|
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
return v / 100f;
|
||
|
}
|
||
|
return valueInPercent;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check heightmap resolution on terrain and add an extra line of message in scene GUI if size smaller than 1025.
|
||
|
/// Currently used in all Erosion brushes, since resolution sensitive.
|
||
|
/// </summary>
|
||
|
/// <param name="terrain">The terrain tile in check.</param>
|
||
|
/// <returns>Return the user message string.</returns>
|
||
|
public static string ValidateAndGenerateSceneGUIMessage(Terrain terrain)
|
||
|
{
|
||
|
if (terrain.terrainData.heightmapResolution < 1025)
|
||
|
{
|
||
|
return "Erosion tools work best with \n" +
|
||
|
"a heightmap resolution of 1025 or greater.";
|
||
|
}
|
||
|
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Gets the correct modifier key depending on the platform in use.
|
||
|
/// </summary>
|
||
|
/// <returns>Returns a <c>string</c> representing the modifier key used by the platform.</returns>
|
||
|
internal static string GetCorrectModifierKey()
|
||
|
{
|
||
|
switch(Application.platform)
|
||
|
{
|
||
|
case RuntimePlatform.OSXEditor:
|
||
|
return "Option";
|
||
|
case RuntimePlatform.WindowsEditor:
|
||
|
return "Alt";
|
||
|
default:
|
||
|
return "modifier key";
|
||
|
}
|
||
|
}
|
||
|
}
|