Rasagar/Library/PackageCache/com.unity.terrain-tools/Editor/TerrainTools/PaintHeightToolOvl.cs

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2024-08-26 13:07:20 -07:00
#pragma warning disable 0436
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
internal class PaintHeightToolOvl : TerrainToolsPaintTool<PaintHeightToolOvl>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Sculpt Tool", typeof(TerrainToolShortcutContext), KeyCode.F1)] // tells shortcut manager what to call the shortcut and what to pass as args
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
context.SelectPaintToolWithOverlays<PaintHeightToolOvl>(); // set active tool
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sculpt Tool");
}
#endif
public override string OnIcon => "TerrainOverlays/PaintHeight_On.png";
public override string OffIcon => "TerrainOverlays/PaintHeight.png";
public override bool HasBrushMask => true;
public override bool HasBrushAttributes => true;
public override bool HasBrushFilters => true;
IBrushUIGroup commonUI {
get
{
if (m_commonUI == null)
{
m_commonUI = new DefaultBrushUIGroup(
"PaintHeight",
null,
DefaultBrushUIGroup.Feature.All,
new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.26f }
);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
/// <summary>
/// Allows overriding for unit testing purposes
/// </summary>
/// <param name="uiGroup"></param>
internal void ChangeCommonUI(IBrushUIGroup uiGroup)
{
m_commonUI = uiGroup;
}
public override int IconIndex
{
get { return (int) SculptIndex.PaintHeight; }
}
public override TerrainCategory Category
{
get { return TerrainCategory.Sculpt; }
}
public override string GetName()
{
return "Raise or Lower Terrain";
}
public override string GetDescription()
{
return "Increases or decreases the Terrain height.\n\n" +
"Hold Ctrl + Click to decrease the height.";
}
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
commonUI.OnInspectorGUI(terrain, editContext);
}
private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushTransform)
{
Material mat = Utility.GetPaintHeightMaterial();
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
Vector4 brushParams = new Vector4(0.0135f * brushStrength, 0.0f, 0.0f, 0.0f);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
renderer.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
renderer.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight);
RTUtils.Release(brushMask);
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// Only render preview if this is a repaint. losing performance if we do
if (commonUI.isRaycastHitUnderCursorValid && Event.current.type == EventType.Repaint)
{
using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width,
paintContext.sourceRenderTexture.height,
0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial);
var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 0);
// draw result preview
{
float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);
// restore old render target
RenderTexture.active = paintContext.oldRenderTexture;
previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 1);
texelCtx.Cleanup();
}
RTUtils.Release(filterRT);
brushRender.Release(paintContext);
}
}
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if (commonUI.allowPaint)
{
Texture brushTexture = editContext.brushTexture;
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHeight", brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushTransform.GetBrushXYBounds());
float s = commonUI.brushStrength;
if (Event.current != null && Event.current.control)
{
s = -commonUI.brushStrength;
}
ApplyBrushInternal(terrain, brushRender, paintContext, s, brushTexture, brushTransform);
}
}
}
return true;
}
}
}
#pragma warning restore 0436