forked from BilalY/Rasagar
188 lines
8.2 KiB
C#
188 lines
8.2 KiB
C#
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#pragma warning disable 0436
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using UnityEngine;
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using UnityEngine.TerrainTools;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.TerrainTools
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{
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internal class PaintHeightToolOvl : TerrainToolsPaintTool<PaintHeightToolOvl>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Sculpt Tool", typeof(TerrainToolShortcutContext), KeyCode.F1)] // tells shortcut manager what to call the shortcut and what to pass as args
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static void SelectShortcut(ShortcutArguments args)
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{
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
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context.SelectPaintToolWithOverlays<PaintHeightToolOvl>(); // set active tool
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Sculpt Tool");
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}
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#endif
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public override string OnIcon => "TerrainOverlays/PaintHeight_On.png";
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public override string OffIcon => "TerrainOverlays/PaintHeight.png";
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public override bool HasBrushMask => true;
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public override bool HasBrushAttributes => true;
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public override bool HasBrushFilters => true;
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IBrushUIGroup commonUI {
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get
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{
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if (m_commonUI == null)
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{
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m_commonUI = new DefaultBrushUIGroup(
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"PaintHeight",
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null,
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DefaultBrushUIGroup.Feature.All,
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new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.26f }
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);
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m_commonUI.OnEnterToolMode();
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}
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return m_commonUI;
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}
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}
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/// <summary>
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/// Allows overriding for unit testing purposes
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/// </summary>
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/// <param name="uiGroup"></param>
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internal void ChangeCommonUI(IBrushUIGroup uiGroup)
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{
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m_commonUI = uiGroup;
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}
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public override int IconIndex
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{
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get { return (int) SculptIndex.PaintHeight; }
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}
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public override TerrainCategory Category
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{
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get { return TerrainCategory.Sculpt; }
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}
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public override string GetName()
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{
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return "Raise or Lower Terrain";
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}
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public override string GetDescription()
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{
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return "Increases or decreases the Terrain height.\n\n" +
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"Hold Ctrl + Click to decrease the height.";
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}
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public override void OnEnterToolMode()
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{
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode()
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{
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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commonUI.OnInspectorGUI(terrain, editContext);
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}
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private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushTransform)
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{
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Material mat = Utility.GetPaintHeightMaterial();
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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Vector4 brushParams = new Vector4(0.0135f * brushStrength, 0.0f, 0.0f, 0.0f);
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mat.SetTexture("_BrushTex", brushTexture);
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mat.SetVector("_BrushParams", brushParams);
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renderer.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
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renderer.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight);
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RTUtils.Release(brushMask);
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}
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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commonUI.OnSceneGUI2D(terrain, editContext);
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// only do the rest if user mouse hits valid terrain or they are using the
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// brush parameter hotkeys to resize, etc
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if (!editContext.hitValidTerrain && !commonUI.isInUse)
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{
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return;
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}
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// Only render preview if this is a repaint. losing performance if we do
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if (commonUI.isRaycastHitUnderCursorValid && Event.current.type == EventType.Repaint)
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{
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using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintHeight", editContext.brushTexture))
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{
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if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
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Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
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var filterRT = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width,
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paintContext.sourceRenderTexture.height,
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0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, filterRT, previewMaterial);
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var texelCtx = Utility.CollectTexelValidity(paintContext.originTerrain, brushXform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, previewMaterial);
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TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, brushXform, previewMaterial, 0);
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// draw result preview
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{
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float s = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;
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ApplyBrushInternal(terrain, brushRender, paintContext, s, editContext.brushTexture, brushXform);
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// restore old render target
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RenderTexture.active = paintContext.oldRenderTexture;
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previewMaterial.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);
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TerrainPaintUtilityEditor.DrawBrushPreview(paintContext, TerrainBrushPreviewMode.DestinationRenderTexture,
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editContext.brushTexture, brushXform, previewMaterial, 1);
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texelCtx.Cleanup();
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}
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RTUtils.Release(filterRT);
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brushRender.Release(paintContext);
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}
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}
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}
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// update brush UI group
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commonUI.OnSceneGUI(terrain, editContext);
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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commonUI.OnPaint(terrain, editContext);
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if (commonUI.allowPaint)
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{
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Texture brushTexture = editContext.brushTexture;
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using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHeight", brushTexture))
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{
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if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(true, brushTransform.GetBrushXYBounds());
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float s = commonUI.brushStrength;
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if (Event.current != null && Event.current.control)
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{
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s = -commonUI.brushStrength;
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}
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ApplyBrushInternal(terrain, brushRender, paintContext, s, brushTexture, brushTransform);
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}
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}
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}
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return true;
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}
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}
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}
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#pragma warning restore 0436
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