forked from BilalY/Rasagar
61 lines
2.4 KiB
Markdown
61 lines
2.4 KiB
Markdown
|
# Custom yield instructions
|
||
|
|
||
|
By implementing this interface below, you can define custom yield instructions in **Edit Mode** tests.
|
||
|
|
||
|
## IEditModeTestYieldInstruction
|
||
|
|
||
|
In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available:
|
||
|
|
||
|
- [EnterPlayMode](#enterplaymode)
|
||
|
- [ExitPlayMode](#exitplaymode)
|
||
|
- [RecompileScripts](./reference-recompile-scripts.md)
|
||
|
- [WaitForDomainReload](./reference-wait-for-domain-reload.md)
|
||
|
|
||
|
## Example
|
||
|
|
||
|
```c#
|
||
|
[UnityTest]
|
||
|
|
||
|
public IEnumerator PlayOnAwakeDisabled_DoesntPlayWhenEnteringPlayMode()
|
||
|
|
||
|
{
|
||
|
var videoPlayer = PrefabUtility.InstantiatePrefab(m_VideoPlayerPrefab.GetComponent<VideoPlayer>()) as VideoPlayer;
|
||
|
|
||
|
videoPlayer.playOnAwake = false;
|
||
|
|
||
|
yield return new EnterPlayMode();
|
||
|
|
||
|
var videoPlayerGO = GameObject.Find(m_VideoPlayerPrefab.name);
|
||
|
|
||
|
Assert.IsFalse(videoPlayerGO.GetComponent<VideoPlayer>().isPlaying);
|
||
|
|
||
|
yield return new ExitPlayMode();
|
||
|
|
||
|
Object.DestroyImmediate(GameObject.Find(m_VideoPlayerPrefab.name));
|
||
|
}
|
||
|
```
|
||
|
|
||
|
## Properties
|
||
|
|
||
|
| Syntax | Description |
|
||
|
| ---------------------------- | ------------------------------------------------------------ |
|
||
|
| `bool ExpectDomainReload` | Returns `true` if the instruction expects a domain reload to occur. |
|
||
|
| `bool ExpectedPlaymodeState` | Returns `true` if the instruction expects the Unity Editor to be in **Play Mode**. |
|
||
|
|
||
|
## Methods
|
||
|
|
||
|
| Syntax | Description |
|
||
|
| ----------------------- | ------------------------------------------------------------ |
|
||
|
| `IEnumerator Perform()` | Used to define multi-frame operations performed when instantiating a yield instruction. |
|
||
|
|
||
|
## EnterPlayMode
|
||
|
|
||
|
* Implements `IEditModeTestYieldInstruction`. Creates a yield instruction to enter Play Mode.
|
||
|
* When creating an Editor test that uses the `UnityTest` attribute, use this to trigger the Editor to enter Play Mode.
|
||
|
* Throws an exception if the Editor is already in Play Mode or if there is a [script compilation error](https://support.unity3d.com/hc/en-us/articles/205930539-How-do-I-interpret-a-compiler-error-).
|
||
|
|
||
|
## ExitPlayMode
|
||
|
|
||
|
* Implements `IEditModeTestYieldInstruction`. A new instance of the class is a yield instruction to exit Play Mode.
|
||
|
* Throws an exception if the Editor is not in Play Mode.
|