forked from BilalY/Rasagar
22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
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# RecompileScripts
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`RecompileScripts` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
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## Constructors
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| Syntax | Description |
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| ------------------------------------------------------------ | ------------------------------------------------------------ |
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| `RecompileScripts(bool expectScriptCompilation = true, bool expectScriptCompilationSuccess = true)` | Creates a new instance of the `RecompileScripts` yield instruction. The parameter `expectScriptCompilation` indicates if you expect a script compilation to start (defaults to true). If a script compilation does not start and `expectScriptCompilation` is `true`, then it throws an exception. |
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## Example
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``` C@
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[UnitySetUp]
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public IEnumerator SetUp()
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{
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using (var file = File.CreateText("Assets/temp/myScript.cs"))
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{
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file.Write("public class ATempClass { }");
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}
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AssetDatabase.Refresh();
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yield return new RecompileScripts();
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}
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```
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