forked from BilalY/Rasagar
330 lines
12 KiB
C#
330 lines
12 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using UnityEngine;
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using UnityEngine.TestRunner.NUnitExtensions;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools.NUnitExtensions;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal interface IUnityTestAssemblyRunnerFactory
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{
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IUnityTestAssemblyRunner Create(TestPlatform testPlatform, string[] orderedTestNames, int randomOrderSeed, WorkItemFactory factory, UnityTestExecutionContext context);
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}
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internal class UnityTestAssemblyRunnerFactory : IUnityTestAssemblyRunnerFactory
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{
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public IUnityTestAssemblyRunner Create(TestPlatform testPlatform, string[] orderedTestNames, int randomOrderSeed,
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WorkItemFactory factory, UnityTestExecutionContext context)
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{
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return new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(orderedTestNames, randomOrderSeed), factory, context);
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}
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}
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[Serializable]
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internal class EditModeRunner : ScriptableObject, IDisposable
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{
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//The counter from the IEnumerator object
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[SerializeField]
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private int m_CurrentPC;
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[SerializeField]
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private bool m_ExecuteOnEnable;
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[SerializeField]
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private List<string> m_AlreadyStartedTests;
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[SerializeField]
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private List<TestResultSerializer> m_ExecutedTests;
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private TestStartedEvent m_TestStartedEvent;
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private TestFinishedEvent m_TestFinishedEvent;
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[SerializeField]
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private object m_CurrentYieldObject;
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[SerializeField]
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private string[] m_OrderedTestNames;
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[SerializeField]
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public bool RunFinished;
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[SerializeField]
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private bool m_DisableNestedEnumeratorBugfix;
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public bool RunningSynchronously { get; private set; }
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internal IUnityTestAssemblyRunner m_Runner;
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private IEnumerator m_RunStep;
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public IUnityTestAssemblyRunnerFactory UnityTestAssemblyRunnerFactory { get; set; }
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public void Init(ITestFilter filter, bool runningSynchronously, ITest testTree, TestStartedEvent testStartedEvent, TestFinishedEvent testFinishedEvent, UnityTestExecutionContext context,
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string[] orderedTestNames, int randomOrderSeed, bool disableNestedEnumeratorBugfix)
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{
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TestEnumerator.Reset();
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m_AlreadyStartedTests = new List<string>();
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m_ExecutedTests = new List<TestResultSerializer>();
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m_OrderedTestNames = orderedTestNames;
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m_randomOrderSeed = randomOrderSeed;
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RunningSynchronously = runningSynchronously;
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m_DisableNestedEnumeratorBugfix = disableNestedEnumeratorBugfix;
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Run(testTree, filter, context, testStartedEvent, testFinishedEvent);
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}
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public void Resume(ITestFilter filter, ITest testTree, TestStartedEvent testStartedEvent, TestFinishedEvent testFinishedEvent, UnityTestExecutionContext context)
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{
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if (m_ExecuteOnEnable)
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{
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m_ExecuteOnEnable = false;
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if (m_CurrentPC >= 0)
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{
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EnumeratorStepHelper.SetEnumeratorPC(m_CurrentPC);
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}
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UnityWorkItemDataHolder.alreadyExecutedTests = m_ExecutedTests.Select(x => x.uniqueName).ToList();
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UnityWorkItemDataHolder.alreadyStartedTests = m_AlreadyStartedTests;
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Run(testTree, filter, context, testStartedEvent, testFinishedEvent);
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}
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}
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public void TestStartedEvent(ITest test)
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{
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m_AlreadyStartedTests.Add(test.GetUniqueName());
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}
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public void TestFinishedEvent(ITestResult testResult)
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{
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m_AlreadyStartedTests.Remove(testResult.Test.GetUniqueName());
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m_ExecutedTests.Add(TestResultSerializer.MakeFromTestResult(testResult));
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}
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private void Run(ITest testTree, ITestFilter filter, UnityTestExecutionContext context, TestStartedEvent testStartedEvent, TestFinishedEvent testFinishedEvent)
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{
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m_TestStartedEvent = testStartedEvent;
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m_TestFinishedEvent = testFinishedEvent;
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m_Runner = (UnityTestAssemblyRunnerFactory ?? new UnityTestAssemblyRunnerFactory()).Create(TestPlatform.EditMode, m_OrderedTestNames, m_randomOrderSeed, new EditmodeWorkItemFactory(), context);
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m_Runner.LoadTestTree(testTree);
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hideFlags |= HideFlags.DontSave;
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EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
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OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
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EditModeTestCallbacks.RestoringTestContext += OnRestoringTest;
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m_TestStartedEvent.AddListener(TestStartedEvent);
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m_TestFinishedEvent.AddListener(TestFinishedEvent);
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AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
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RunningTests = true;
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EditorApplication.LockReloadAssemblies();
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var testListenerWrapper = new TestListenerWrapper(m_TestStartedEvent, m_TestFinishedEvent);
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m_RunStep = m_Runner.Run(testListenerWrapper, filter).GetEnumerator();
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}
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private void OnBeforeAssemblyReload()
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{
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if (m_ExecuteOnEnable)
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{
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AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload;
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return;
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}
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if (m_Runner != null && m_Runner.TopLevelWorkItem != null)
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m_Runner.TopLevelWorkItem.ResultedInDomainReload = true;
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if (RunningTests)
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{
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Debug.LogError("TestRunner: Unexpected assembly reload happened while running tests");
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EditorUtility.ClearProgressBar();
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if (m_Runner.GetCurrentContext() != null && m_Runner.GetCurrentContext().CurrentResult != null)
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{
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m_Runner.GetCurrentContext().CurrentResult.SetResult(ResultState.Cancelled, "Unexpected assembly reload happened");
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}
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OnRunCancel();
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}
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}
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private bool RunningTests;
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private Stack<IEnumerator> StepStack = new Stack<IEnumerator>();
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private int m_randomOrderSeed;
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private bool MoveNextAndUpdateYieldObject()
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{
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var result = m_RunStep.MoveNext();
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if (result)
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{
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m_CurrentYieldObject = m_RunStep.Current;
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while (m_CurrentYieldObject is IEnumerator) // going deeper
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{
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var currentEnumerator = (IEnumerator)m_CurrentYieldObject;
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// go deeper and add parent to stack
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StepStack.Push(m_RunStep);
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m_RunStep = currentEnumerator;
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m_CurrentYieldObject = m_RunStep.Current;
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if (!m_DisableNestedEnumeratorBugfix)
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{
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return MoveNextAndUpdateYieldObject();
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}
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}
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if (StepStack.Count > 0 && m_CurrentYieldObject != null) // not null and not IEnumerator, nested
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{
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Debug.LogError("EditMode test can only yield null, but not <" + m_CurrentYieldObject.GetType().Name + ">");
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}
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return true;
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}
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if (StepStack.Count == 0) // done
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return false;
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m_RunStep = StepStack.Pop(); // going up
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return MoveNextAndUpdateYieldObject();
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}
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public void TestConsumer(TestRunnerStateSerializer testRunnerStateSerializer)
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{
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var moveNext = MoveNextAndUpdateYieldObject();
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if (m_CurrentYieldObject != null)
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{
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InvokeDelegator(testRunnerStateSerializer);
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}
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if (!moveNext && !m_Runner.IsTestComplete)
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{
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CompleteTestRun();
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throw new IndexOutOfRangeException("There are no more elements to process and IsTestComplete is false");
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}
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if (m_Runner.IsTestComplete)
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{
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CompleteTestRun();
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}
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}
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private void CompleteTestRun()
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{
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RunFinished = true;
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UnityWorkItemDataHolder.alreadyExecutedTests = null;
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}
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private void OnRestoringTest()
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{
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var item = m_ExecutedTests.Find(t => t.fullName == UnityTestExecutionContext.CurrentContext.CurrentTest.FullName);
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if (item != null)
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{
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item.RestoreTestResult(UnityTestExecutionContext.CurrentContext.CurrentResult);
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}
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}
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private static bool IsCancelled()
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{
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return UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.AbortRequested || UnityTestExecutionContext.CurrentContext.ExecutionStatus == TestExecutionStatus.StopRequested;
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}
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private void InvokeDelegator(TestRunnerStateSerializer testRunnerStateSerializer)
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{
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if (m_CurrentYieldObject == null)
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{
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return;
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}
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if (IsCancelled())
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{
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return;
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}
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if (m_CurrentYieldObject is RestoreTestContextAfterDomainReload)
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{
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if (testRunnerStateSerializer.ShouldRestore())
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{
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testRunnerStateSerializer.RestoreContext();
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}
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return;
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}
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try
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{
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if (m_CurrentYieldObject is IEditModeTestYieldInstruction)
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{
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var editModeTestYieldInstruction = (IEditModeTestYieldInstruction)m_CurrentYieldObject;
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if (editModeTestYieldInstruction.ExpectDomainReload)
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{
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PrepareForDomainReload(testRunnerStateSerializer);
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}
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return;
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}
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}
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catch (Exception e)
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{
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UnityTestExecutionContext.CurrentContext.CurrentResult.RecordException(e);
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return;
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}
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UnityTestExecutionContext.CurrentContext.CurrentResult.RecordException(new InvalidOperationException("EditMode test can only yield null"));
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}
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private void CompilationFailureWatch()
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{
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if (EditorApplication.isCompiling)
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return;
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EditorApplication.update -= CompilationFailureWatch;
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if (EditorUtility.scriptCompilationFailed)
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{
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EditorUtility.ClearProgressBar();
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OnRunCancel();
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}
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}
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private void PrepareForDomainReload(TestRunnerStateSerializer testRunnerStateSerializer)
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{
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testRunnerStateSerializer.SaveContext();
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m_CurrentPC = EnumeratorStepHelper.GetEnumeratorPC(TestEnumerator.Enumerator);
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m_ExecuteOnEnable = true;
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RunningTests = false;
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}
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public void Dispose()
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{
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Reflect.MethodCallWrapper = null;
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DestroyImmediate(this);
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RunningTests = false;
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EditorApplication.UnlockReloadAssemblies();
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}
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public void OnRunCancel()
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{
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UnityWorkItemDataHolder.alreadyExecutedTests = null;
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m_ExecuteOnEnable = false;
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m_Runner.StopRun();
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RunFinished = true;
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}
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}
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}
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